The analysis of interactive furniture design system based on artificial intelligence

Abstract To enhance user interaction experience in furniture customization, this study optimizes an Internet of Things (IoT)-driven Artificial Intelligence (AI)-assisted design system. First, the study analyzes human-computer interaction theories in IoT environments. Second, a personalized furniture...

Full description

Saved in:
Bibliographic Details
Main Author: Xiaohong Jiang
Format: Article
Language:English
Published: Nature Portfolio 2025-08-01
Series:Scientific Reports
Subjects:
Online Access:https://doi.org/10.1038/s41598-025-14886-0
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849235399662108672
author Xiaohong Jiang
author_facet Xiaohong Jiang
author_sort Xiaohong Jiang
collection DOAJ
description Abstract To enhance user interaction experience in furniture customization, this study optimizes an Internet of Things (IoT)-driven Artificial Intelligence (AI)-assisted design system. First, the study analyzes human-computer interaction theories in IoT environments. Second, a personalized furniture design model based on a Generative Adversarial Network (GAN) is constructed. This enhances the AI-assisted design system’s ability to generate diverse design solutions while avoiding the limitations of traditional systems. Compared to other deep learning architectures (e.g., encoder-decoder networks), GAN excels in generating realistic and creative furniture design solutions. Finally, virtual reality (VR) technology is integrated to enable real-time interaction between users and customized furniture. The Kano model is used to evaluate the interactive features of the furniture. The results show that in the proposed interactive furniture customization system, female users prioritize comfort, convenient control functions, and safety. They also expect a smooth and intuitive interaction experience. Male users focus more on convenient control functions, visualization features, and safety, with Proportion of Attractive Quality (PA) scores of 60.80%, 56.32%, and 73.18%, respectively. Younger users significantly value visualization features and convenient control functions while also emphasizing safety. Middle-aged and elderly users prioritize operational functionality and comfort, with relatively lower demand for social and entertainment features. In terms of income levels, low-income users mainly focus on comfort, operational functionality, and safety, with PA values of 60.12%, 66.21%, and 72.35%, respectively. Middle-income users show higher demand for visualization features, with a PA value of 55.21%. High-income users emphasize safety and comfort more. The designed system effectively highlights the preferences of users across different genders, age groups, and income levels, enabling flexible design adjustments based on user characteristics. This method better meets the personalized needs of diverse users while addressing the limitations of traditional AI-assisted design systems in generating diverse solutions. It provides new insights for smart furniture design, enhancing adaptability and flexibility, and promoting technological innovation and interdisciplinary integration. This study holds significant academic value and practical application prospects.
format Article
id doaj-art-be4894f5d83a486dad0dfc1f9ba3c7af
institution Kabale University
issn 2045-2322
language English
publishDate 2025-08-01
publisher Nature Portfolio
record_format Article
series Scientific Reports
spelling doaj-art-be4894f5d83a486dad0dfc1f9ba3c7af2025-08-20T04:02:46ZengNature PortfolioScientific Reports2045-23222025-08-0115111910.1038/s41598-025-14886-0The analysis of interactive furniture design system based on artificial intelligenceXiaohong Jiang0School of fine arts and design, Huaihua UniversityAbstract To enhance user interaction experience in furniture customization, this study optimizes an Internet of Things (IoT)-driven Artificial Intelligence (AI)-assisted design system. First, the study analyzes human-computer interaction theories in IoT environments. Second, a personalized furniture design model based on a Generative Adversarial Network (GAN) is constructed. This enhances the AI-assisted design system’s ability to generate diverse design solutions while avoiding the limitations of traditional systems. Compared to other deep learning architectures (e.g., encoder-decoder networks), GAN excels in generating realistic and creative furniture design solutions. Finally, virtual reality (VR) technology is integrated to enable real-time interaction between users and customized furniture. The Kano model is used to evaluate the interactive features of the furniture. The results show that in the proposed interactive furniture customization system, female users prioritize comfort, convenient control functions, and safety. They also expect a smooth and intuitive interaction experience. Male users focus more on convenient control functions, visualization features, and safety, with Proportion of Attractive Quality (PA) scores of 60.80%, 56.32%, and 73.18%, respectively. Younger users significantly value visualization features and convenient control functions while also emphasizing safety. Middle-aged and elderly users prioritize operational functionality and comfort, with relatively lower demand for social and entertainment features. In terms of income levels, low-income users mainly focus on comfort, operational functionality, and safety, with PA values of 60.12%, 66.21%, and 72.35%, respectively. Middle-income users show higher demand for visualization features, with a PA value of 55.21%. High-income users emphasize safety and comfort more. The designed system effectively highlights the preferences of users across different genders, age groups, and income levels, enabling flexible design adjustments based on user characteristics. This method better meets the personalized needs of diverse users while addressing the limitations of traditional AI-assisted design systems in generating diverse solutions. It provides new insights for smart furniture design, enhancing adaptability and flexibility, and promoting technological innovation and interdisciplinary integration. This study holds significant academic value and practical application prospects.https://doi.org/10.1038/s41598-025-14886-0Internet of thingsFurniture interactionArtificial intelligence assistanceVirtual realityGenerative adversarial network
spellingShingle Xiaohong Jiang
The analysis of interactive furniture design system based on artificial intelligence
Scientific Reports
Internet of things
Furniture interaction
Artificial intelligence assistance
Virtual reality
Generative adversarial network
title The analysis of interactive furniture design system based on artificial intelligence
title_full The analysis of interactive furniture design system based on artificial intelligence
title_fullStr The analysis of interactive furniture design system based on artificial intelligence
title_full_unstemmed The analysis of interactive furniture design system based on artificial intelligence
title_short The analysis of interactive furniture design system based on artificial intelligence
title_sort analysis of interactive furniture design system based on artificial intelligence
topic Internet of things
Furniture interaction
Artificial intelligence assistance
Virtual reality
Generative adversarial network
url https://doi.org/10.1038/s41598-025-14886-0
work_keys_str_mv AT xiaohongjiang theanalysisofinteractivefurnituredesignsystembasedonartificialintelligence
AT xiaohongjiang analysisofinteractivefurnituredesignsystembasedonartificialintelligence