The City as Escape Room: Place, Participation, Meaning, and Affect
Through the lens of ecologies of belonging, The City as Escape Room transfers a simple and commonly held understanding of the escape room into a metaphor that reveals a complex layering of place, participation, and affect in meaning-making for transmedia storytellers. It situates the city as a play...
Saved in:
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Scientia Publishing House
2024-11-01
|
Series: | Acta Universitatis Sapientiae: Film and Media Studies |
Subjects: | |
Online Access: | https://acta.sapientia.ro/content/docs/05-419631.pdf |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
_version_ | 1841543638178332672 |
---|---|
author | Roy Hanney |
author_facet | Roy Hanney |
author_sort | Roy Hanney |
collection | DOAJ |
description | Through the lens of ecologies of belonging, The City as Escape Room transfers a simple and commonly held understanding of the escape room into a metaphor that reveals a complex layering of place, participation, and affect in meaning-making for transmedia storytellers. It situates the city as a play space where community participation, meaning-making, and co-creation are interwoven as meaningful story experiences. By mirroring the practice of urban foraging, the discussion explores transmedia storytelling as a form of sympoiesis that brings into being a shared memory, a becoming-with the city for the community that resides within. Avoiding the common placemaking tropes associated with public sector marketing and economic (re)generation, city-wide transmedia storytelling is instead considered a form of speculative fabulation that can defamiliarize the familiar and generate affective story experiences. The offering of a case study that contrasts commercial and community-driven transmedia experiences further illuminates how immersive experience design can take hold of a city as a play space and render it as a meaningful story experience. |
format | Article |
id | doaj-art-bd276b7d80274308b5d7dfe607f359de |
institution | Kabale University |
issn | 2066-7779 |
language | English |
publishDate | 2024-11-01 |
publisher | Scientia Publishing House |
record_format | Article |
series | Acta Universitatis Sapientiae: Film and Media Studies |
spelling | doaj-art-bd276b7d80274308b5d7dfe607f359de2025-01-13T08:54:31ZengScientia Publishing HouseActa Universitatis Sapientiae: Film and Media Studies2066-77792024-11-012611213210.47745/ausfm-2024-0013The City as Escape Room: Place, Participation, Meaning, and AffectRoy Hanney0https://orcid.org/0000-0001-7374-0032Solent UniversityThrough the lens of ecologies of belonging, The City as Escape Room transfers a simple and commonly held understanding of the escape room into a metaphor that reveals a complex layering of place, participation, and affect in meaning-making for transmedia storytellers. It situates the city as a play space where community participation, meaning-making, and co-creation are interwoven as meaningful story experiences. By mirroring the practice of urban foraging, the discussion explores transmedia storytelling as a form of sympoiesis that brings into being a shared memory, a becoming-with the city for the community that resides within. Avoiding the common placemaking tropes associated with public sector marketing and economic (re)generation, city-wide transmedia storytelling is instead considered a form of speculative fabulation that can defamiliarize the familiar and generate affective story experiences. The offering of a case study that contrasts commercial and community-driven transmedia experiences further illuminates how immersive experience design can take hold of a city as a play space and render it as a meaningful story experience.https://acta.sapientia.ro/content/docs/05-419631.pdfaffectexperientialstorytellingtransmedianarrative |
spellingShingle | Roy Hanney The City as Escape Room: Place, Participation, Meaning, and Affect Acta Universitatis Sapientiae: Film and Media Studies affect experiential storytelling transmedia narrative |
title | The City as Escape Room: Place, Participation, Meaning, and Affect |
title_full | The City as Escape Room: Place, Participation, Meaning, and Affect |
title_fullStr | The City as Escape Room: Place, Participation, Meaning, and Affect |
title_full_unstemmed | The City as Escape Room: Place, Participation, Meaning, and Affect |
title_short | The City as Escape Room: Place, Participation, Meaning, and Affect |
title_sort | city as escape room place participation meaning and affect |
topic | affect experiential storytelling transmedia narrative |
url | https://acta.sapientia.ro/content/docs/05-419631.pdf |
work_keys_str_mv | AT royhanney thecityasescaperoomplaceparticipationmeaningandaffect AT royhanney cityasescaperoomplaceparticipationmeaningandaffect |