Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage
In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating...
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| Format: | Article |
| Language: | English |
| Published: |
SAES
2018-11-01
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| Series: | Angles |
| Subjects: | |
| Online Access: | https://journals.openedition.org/angles/752 |
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| Summary: | In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating to new technologies, to demonstrate the relevance of theatre in a digital society through a case study. As a police procedural play, The Nether compels us to contemplate the future of legal practices in dealing with crimes that differ by nature from those we know, starting with a more thoughtful reflection on digital agents and a more open attitude to the Inhuman subjects. |
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| ISSN: | 2274-2042 |