Jennifer Haley’s The Nether: Digital and Inhuman Subjectivities on Stage

In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating...

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Bibliographic Details
Main Author: June Xuandung Pham
Format: Article
Language:English
Published: SAES 2018-11-01
Series:Angles
Subjects:
Online Access:https://journals.openedition.org/angles/752
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Summary:In this article, I analyze Jennifer Haley’s 2013 play The Nether through the lens of digital subjectivities. I contend that the play addresses the swift evolution of the definition of “Virtual Reality” and of the possibilities it offers. I also examine the specificity of the medium, theatre relating to new technologies, to demonstrate the relevance of theatre in a digital society through a case study. As a police procedural play, The Nether compels us to contemplate the future of legal practices in dealing with crimes that differ by nature from those we know, starting with a more thoughtful reflection on digital agents and a more open attitude to the Inhuman subjects.
ISSN:2274-2042