Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial

Abstract Introduction Ophthalmology education is evolving with the use of new teaching approaches. Teaching based on gamification is one of the new developments in health professions education. This study was conducted to investigate the effect of gamification-based virtual reality on the learning o...

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Main Authors: Meysam Siyah Mansoory, Danial Yousefi, Seyyed Mohsen Azizi, Leila Rezaei
Format: Article
Language:English
Published: BMC 2024-10-01
Series:BMC Ophthalmology
Subjects:
Online Access:https://doi.org/10.1186/s12886-024-03726-w
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author Meysam Siyah Mansoory
Danial Yousefi
Seyyed Mohsen Azizi
Leila Rezaei
author_facet Meysam Siyah Mansoory
Danial Yousefi
Seyyed Mohsen Azizi
Leila Rezaei
author_sort Meysam Siyah Mansoory
collection DOAJ
description Abstract Introduction Ophthalmology education is evolving with the use of new teaching approaches. Teaching based on gamification is one of the new developments in health professions education. This study was conducted to investigate the effect of gamification-based virtual reality on the learning outcome of students regarding the highly important topic of approach to eye trauma. Materials and methods This randomized educational intervention trial with a control group was conducted at Kermanshah University of Medical Sciences (KUMS). A total of 10 ophthalmology residents and 60 medical students were recruited in this study (each group comprised 5 residents and 30 medical students). Individuals were randomly divided into two teaching groups gamification method (intervention group) and lecture-based method (Control group). Data were collected through questionnaires and tests and analyzed by SPSS-26 software using descriptive and analytical statistics. Results Residents and medical students evaluated the usability of this method to be favorable (132.72 ± 10.17). In resident students (16.80 ± 2.58, 13.60 ± 1.14, P ≤ 0.05) and medicine students (17.27 ± 4.50, 15.20 ± 0.71, P ≤ 0.05), the mean score of learning outcome score in the intervention group was higher than the control group. Conclusion Gamification-based teaching is an effective educational strategy that can be used as a complementary educational tool for teaching ophthalmology residents and medical students.
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spelling doaj-art-b77a8aec9d4d48afb3437cd1799c25fd2025-08-20T02:17:37ZengBMCBMC Ophthalmology1471-24152024-10-0124111210.1186/s12886-024-03726-wEffectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trialMeysam Siyah Mansoory0Danial Yousefi1Seyyed Mohsen Azizi2Leila Rezaei3Department of Biomedical Engineering, School of Medicine, Kermanshah University of Medical SciencesDepartment of Computer Engineering, Islamic Azad University of Central Tehran BranchMedical Education and Development Center, Arak University of Medical SciencesDepartment of Ophthalmology, School of Medicine, Kermanshah University of Medical SciencesAbstract Introduction Ophthalmology education is evolving with the use of new teaching approaches. Teaching based on gamification is one of the new developments in health professions education. This study was conducted to investigate the effect of gamification-based virtual reality on the learning outcome of students regarding the highly important topic of approach to eye trauma. Materials and methods This randomized educational intervention trial with a control group was conducted at Kermanshah University of Medical Sciences (KUMS). A total of 10 ophthalmology residents and 60 medical students were recruited in this study (each group comprised 5 residents and 30 medical students). Individuals were randomly divided into two teaching groups gamification method (intervention group) and lecture-based method (Control group). Data were collected through questionnaires and tests and analyzed by SPSS-26 software using descriptive and analytical statistics. Results Residents and medical students evaluated the usability of this method to be favorable (132.72 ± 10.17). In resident students (16.80 ± 2.58, 13.60 ± 1.14, P ≤ 0.05) and medicine students (17.27 ± 4.50, 15.20 ± 0.71, P ≤ 0.05), the mean score of learning outcome score in the intervention group was higher than the control group. Conclusion Gamification-based teaching is an effective educational strategy that can be used as a complementary educational tool for teaching ophthalmology residents and medical students.https://doi.org/10.1186/s12886-024-03726-wGamificationVirtual realityOphthalmologyMedicineEye trauma
spellingShingle Meysam Siyah Mansoory
Danial Yousefi
Seyyed Mohsen Azizi
Leila Rezaei
Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial
BMC Ophthalmology
Gamification
Virtual reality
Ophthalmology
Medicine
Eye trauma
title Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial
title_full Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial
title_fullStr Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial
title_full_unstemmed Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial
title_short Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial
title_sort effectiveness of gamification based teaching in approach to eye trauma a randomized educational intervention trial
topic Gamification
Virtual reality
Ophthalmology
Medicine
Eye trauma
url https://doi.org/10.1186/s12886-024-03726-w
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AT seyyedmohsenazizi effectivenessofgamificationbasedteachinginapproachtoeyetraumaarandomizededucationalinterventiontrial
AT leilarezaei effectivenessofgamificationbasedteachinginapproachtoeyetraumaarandomizededucationalinterventiontrial