Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial
Abstract Introduction Ophthalmology education is evolving with the use of new teaching approaches. Teaching based on gamification is one of the new developments in health professions education. This study was conducted to investigate the effect of gamification-based virtual reality on the learning o...
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| Format: | Article |
| Language: | English |
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BMC
2024-10-01
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| Series: | BMC Ophthalmology |
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| Online Access: | https://doi.org/10.1186/s12886-024-03726-w |
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| author | Meysam Siyah Mansoory Danial Yousefi Seyyed Mohsen Azizi Leila Rezaei |
| author_facet | Meysam Siyah Mansoory Danial Yousefi Seyyed Mohsen Azizi Leila Rezaei |
| author_sort | Meysam Siyah Mansoory |
| collection | DOAJ |
| description | Abstract Introduction Ophthalmology education is evolving with the use of new teaching approaches. Teaching based on gamification is one of the new developments in health professions education. This study was conducted to investigate the effect of gamification-based virtual reality on the learning outcome of students regarding the highly important topic of approach to eye trauma. Materials and methods This randomized educational intervention trial with a control group was conducted at Kermanshah University of Medical Sciences (KUMS). A total of 10 ophthalmology residents and 60 medical students were recruited in this study (each group comprised 5 residents and 30 medical students). Individuals were randomly divided into two teaching groups gamification method (intervention group) and lecture-based method (Control group). Data were collected through questionnaires and tests and analyzed by SPSS-26 software using descriptive and analytical statistics. Results Residents and medical students evaluated the usability of this method to be favorable (132.72 ± 10.17). In resident students (16.80 ± 2.58, 13.60 ± 1.14, P ≤ 0.05) and medicine students (17.27 ± 4.50, 15.20 ± 0.71, P ≤ 0.05), the mean score of learning outcome score in the intervention group was higher than the control group. Conclusion Gamification-based teaching is an effective educational strategy that can be used as a complementary educational tool for teaching ophthalmology residents and medical students. |
| format | Article |
| id | doaj-art-b77a8aec9d4d48afb3437cd1799c25fd |
| institution | OA Journals |
| issn | 1471-2415 |
| language | English |
| publishDate | 2024-10-01 |
| publisher | BMC |
| record_format | Article |
| series | BMC Ophthalmology |
| spelling | doaj-art-b77a8aec9d4d48afb3437cd1799c25fd2025-08-20T02:17:37ZengBMCBMC Ophthalmology1471-24152024-10-0124111210.1186/s12886-024-03726-wEffectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trialMeysam Siyah Mansoory0Danial Yousefi1Seyyed Mohsen Azizi2Leila Rezaei3Department of Biomedical Engineering, School of Medicine, Kermanshah University of Medical SciencesDepartment of Computer Engineering, Islamic Azad University of Central Tehran BranchMedical Education and Development Center, Arak University of Medical SciencesDepartment of Ophthalmology, School of Medicine, Kermanshah University of Medical SciencesAbstract Introduction Ophthalmology education is evolving with the use of new teaching approaches. Teaching based on gamification is one of the new developments in health professions education. This study was conducted to investigate the effect of gamification-based virtual reality on the learning outcome of students regarding the highly important topic of approach to eye trauma. Materials and methods This randomized educational intervention trial with a control group was conducted at Kermanshah University of Medical Sciences (KUMS). A total of 10 ophthalmology residents and 60 medical students were recruited in this study (each group comprised 5 residents and 30 medical students). Individuals were randomly divided into two teaching groups gamification method (intervention group) and lecture-based method (Control group). Data were collected through questionnaires and tests and analyzed by SPSS-26 software using descriptive and analytical statistics. Results Residents and medical students evaluated the usability of this method to be favorable (132.72 ± 10.17). In resident students (16.80 ± 2.58, 13.60 ± 1.14, P ≤ 0.05) and medicine students (17.27 ± 4.50, 15.20 ± 0.71, P ≤ 0.05), the mean score of learning outcome score in the intervention group was higher than the control group. Conclusion Gamification-based teaching is an effective educational strategy that can be used as a complementary educational tool for teaching ophthalmology residents and medical students.https://doi.org/10.1186/s12886-024-03726-wGamificationVirtual realityOphthalmologyMedicineEye trauma |
| spellingShingle | Meysam Siyah Mansoory Danial Yousefi Seyyed Mohsen Azizi Leila Rezaei Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial BMC Ophthalmology Gamification Virtual reality Ophthalmology Medicine Eye trauma |
| title | Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial |
| title_full | Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial |
| title_fullStr | Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial |
| title_full_unstemmed | Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial |
| title_short | Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial |
| title_sort | effectiveness of gamification based teaching in approach to eye trauma a randomized educational intervention trial |
| topic | Gamification Virtual reality Ophthalmology Medicine Eye trauma |
| url | https://doi.org/10.1186/s12886-024-03726-w |
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