Electronic-Sports Experience Related to Functional Enhancement in Central Executive and Default Mode Areas
Electronic-sports (e-sports) is a form of organized, online, multiplayer video game competition, which requires both action skills and the ability and process of forming and adapting a strategy (referred to as strategization hereafter) to achieve goals. Over the past few decades, research has shown...
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| Main Authors: | Diankun Gong, Weiyi Ma, Tiejun Liu, Yuening Yan, Dezhong Yao |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Wiley
2019-01-01
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| Series: | Neural Plasticity |
| Online Access: | http://dx.doi.org/10.1155/2019/1940123 |
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