Digital Game-Based Learning Innovation in Higher Education: Bibliometric Analysis and Recommendations for Future Research
Rapid technological developments have made digital games an innovative and effective tool in improving the quality of learning, especially for students around the world. Although the use of digital games in higher education is increasing, in-depth research on this topic is still limited. Therefore,...
Saved in:
| Main Authors: | Rohmani, I Wayan Distrik, Herpratiwi, Dina Maulina |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Universitas Pendidikan Ganesha
2025-04-01
|
| Series: | Indonesian Journal of Educational Research and Review |
| Subjects: | |
| Online Access: | https://ejournal.undiksha.ac.id/index.php/IJERR/article/view/84455 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Traumatic Futurism in Computer Games
by: Vladislav V. Kirichenko
Published: (2024-12-01) -
Future Self-Continuity and Grit in College Students: The Role of Future Time Perspective
by: Dandan Wei, et al.
Published: (2025-01-01) -
Boredom and Addiction: An exploratory view at university students' digital game playing processes in leisure time
by: Nazlı Deniz Öz, et al.
Published: (2023-08-01) -
Exploring Financial Literacy in Higher Education with the Help of FinTech: A Bibliometric Analysis of Linkages to Access, Behavior, and Well-Being Through Digital Innovation
by: Ionut Marius Croitoru, et al.
Published: (2025-01-01) -
Advancing lung organoids toward clinical applications: a global perspective on research focus and future directions
by: Qian Wang, et al.
Published: (2025-07-01)