Tripartite Evolutionary Game Model of Stakeholders in IoT
As a new paradigm to provide services by acquiring and processing data, Internet of Things (IoT) has become one of the hot topics in academic and industrial areas. In this paper, we construct a tripartite evolutionary game model consisting data providers, service providers, and demanders. High quali...
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| Main Author: | |
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| Format: | Article |
| Language: | English |
| Published: |
Wiley
2025-01-01
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| Series: | Discrete Dynamics in Nature and Society |
| Online Access: | http://dx.doi.org/10.1155/ddns/8592592 |
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| Summary: | As a new paradigm to provide services by acquiring and processing data, Internet of Things (IoT) has become one of the hot topics in academic and industrial areas. In this paper, we construct a tripartite evolutionary game model consisting data providers, service providers, and demanders. High quality of service mainly depends on the high quality of data and is important for improving the quality of experience of demanders. The model also considers the collusion between data providers and service providers, which can make it more realistic. To prevent free-riding and false-reporting problems, reward and punishment strategies are provided. Finally, the system stability of the equilibrium points of the model is verified through comprehensive simulation experiments, and effective methods are proposed to motivate all stakeholders to choose the best strategy. Through the representative evolutionary game model, the paper provides a new solution to the sustainable development of IoT. |
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| ISSN: | 1607-887X |