Crafting a Real-Time Information Aggregator for Mobile Messaging
Mobile messaging is evolving beyond SMS (Short Message Service) text messaging with the introduction of MMS (Multimedia Messaging Service). In the past, such a scheme is used for peer-to-peer communication. Messages are generally displayed on a cellular phone with a limited-sized screen. However, su...
Saved in:
| Main Author: | |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Wiley
2010-01-01
|
| Series: | Journal of Computer Systems, Networks, and Communications |
| Online Access: | http://dx.doi.org/10.1155/2010/209617 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Summary: | Mobile messaging is evolving beyond SMS (Short Message Service) text messaging with the introduction of MMS (Multimedia Messaging Service). In the past, such a scheme is used for peer-to-peer communication. Messages are generally displayed on a cellular phone with a limited-sized screen. However, such a visualizing process is not suitable to broadcast real-time SMS/MMS messages to people in public. To facilitate the instancy and publicity, we develop a real-time information aggregator—Visualizing SMS and MMS Messages System (VSMMS)—to realize the concept by integrating SMS and MMS messaging over GSM/GPRS/UMTS onto a remote display device. The device exhibits messages on a larger display device in public. VSMMS features a revolutionized variation of mass media broadcasting. In this paper, we practically illustrate how to design and implement VSMMS and use a M/M/1 model to conduct a theoretical analysis about the message delay in the system queue. Meanwhile, we make an empirical performance evaluation about the message transmission time over different networks. |
|---|---|
| ISSN: | 1687-7381 1687-739X |