Choose Your Own Adventure! An empirical study on gamification of postgraduate learning on research project design

It is difficult to teach complex topics such as academic research to student cohorts who are widely heterogeneous in prior knowledge, learning goals, and learning preferences. Exploratory, quest-like approaches show promise for increasing engagement, personalization, and autonomy, however, there is...

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Main Author: Daisy Abbott
Format: Article
Language:English
Published: University of Huddersfield Press 2024-05-01
Series:Journal of Play in Adulthood
Subjects:
Online Access:https://www.journalofplayinadulthood.org.uk/article/id/1475/
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author Daisy Abbott
author_facet Daisy Abbott
author_sort Daisy Abbott
collection DOAJ
description It is difficult to teach complex topics such as academic research to student cohorts who are widely heterogeneous in prior knowledge, learning goals, and learning preferences. Exploratory, quest-like approaches show promise for increasing engagement, personalization, and autonomy, however, there is a lack of empirical data on which, if any, aspects of gamification can benefit learning. This paper presents analytics and qualitative responses to a Choose Your Own Adventure for postgraduate design of research projects. It focusses on non-linear navigation for self-directed personalization, digital badges, and the role of narrative within a gamified learning tool. Results highlight high user attrition, effective personalization of learning, high acceptance of gamification approaches, and much lower interest in some gamification elements, contributing value to the pedagogy of learning and teaching research skills.
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spelling doaj-art-aed4df2716ea4c77b72fde02695df2bc2025-08-20T02:18:46ZengUniversity of Huddersfield PressJournal of Play in Adulthood2632-12542024-05-016110.5920/jpa.1475Choose Your Own Adventure! An empirical study on gamification of postgraduate learning on research project designDaisy Abbott0Glasgow School of ArtIt is difficult to teach complex topics such as academic research to student cohorts who are widely heterogeneous in prior knowledge, learning goals, and learning preferences. Exploratory, quest-like approaches show promise for increasing engagement, personalization, and autonomy, however, there is a lack of empirical data on which, if any, aspects of gamification can benefit learning. This paper presents analytics and qualitative responses to a Choose Your Own Adventure for postgraduate design of research projects. It focusses on non-linear navigation for self-directed personalization, digital badges, and the role of narrative within a gamified learning tool. Results highlight high user attrition, effective personalization of learning, high acceptance of gamification approaches, and much lower interest in some gamification elements, contributing value to the pedagogy of learning and teaching research skills.https://www.journalofplayinadulthood.org.uk/article/id/1475/gamificationresearch skillsacademic developmenthigher educationlearning developmentpostgraduate
spellingShingle Daisy Abbott
Choose Your Own Adventure! An empirical study on gamification of postgraduate learning on research project design
Journal of Play in Adulthood
gamification
research skills
academic development
higher education
learning development
postgraduate
title Choose Your Own Adventure! An empirical study on gamification of postgraduate learning on research project design
title_full Choose Your Own Adventure! An empirical study on gamification of postgraduate learning on research project design
title_fullStr Choose Your Own Adventure! An empirical study on gamification of postgraduate learning on research project design
title_full_unstemmed Choose Your Own Adventure! An empirical study on gamification of postgraduate learning on research project design
title_short Choose Your Own Adventure! An empirical study on gamification of postgraduate learning on research project design
title_sort choose your own adventure an empirical study on gamification of postgraduate learning on research project design
topic gamification
research skills
academic development
higher education
learning development
postgraduate
url https://www.journalofplayinadulthood.org.uk/article/id/1475/
work_keys_str_mv AT daisyabbott chooseyourownadventureanempiricalstudyongamificationofpostgraduatelearningonresearchprojectdesign