Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera

Today we are seeing significant technological progress in the context of imitating reality. One technology which emulates our reality in comprehensive way is photogrammetry. The aim of the article is to illustrate the using of photogrammetry in the context of video games. The main part of the text i...

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Main Author: Joanna Sikorska
Format: Article
Language:English
Published: Adam Mickiewicz University Press 2018-04-01
Series:Images
Subjects:
Online Access:https://pressto.amu.edu.pl/index.php/i/article/view/12584
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author Joanna Sikorska
author_facet Joanna Sikorska
author_sort Joanna Sikorska
collection DOAJ
description Today we are seeing significant technological progress in the context of imitating reality. One technology which emulates our reality in comprehensive way is photogrammetry. The aim of the article is to illustrate the using of photogrammetry in the context of video games. The main part of the text is an analysis of The Vanishing of Ethan Carter (The Astronauts, 2015). The authors of this video game decided to apply photogrammetry in order to display vast spaces in which an avatar is moving. I indicate that such an implementation not only creates a reliable illusion of reality, but also crucially affects video games’ poetics and narration.
format Article
id doaj-art-ae136e444ea0498ebbeffa7b8535d3da
institution OA Journals
issn 1731-450X
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publishDate 2018-04-01
publisher Adam Mickiewicz University Press
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spelling doaj-art-ae136e444ea0498ebbeffa7b8535d3da2025-08-20T01:49:00ZengAdam Mickiewicz University PressImages1731-450X2720-040X2018-04-01213010.14746/i.2017.30.12.Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana CarteraJoanna Sikorska0Wydział Filologii Polskiej i Klasycznej Uniwersytet im. Adama Mickiewicza w PoznaniuToday we are seeing significant technological progress in the context of imitating reality. One technology which emulates our reality in comprehensive way is photogrammetry. The aim of the article is to illustrate the using of photogrammetry in the context of video games. The main part of the text is an analysis of The Vanishing of Ethan Carter (The Astronauts, 2015). The authors of this video game decided to apply photogrammetry in order to display vast spaces in which an avatar is moving. I indicate that such an implementation not only creates a reliable illusion of reality, but also crucially affects video games’ poetics and narration. https://pressto.amu.edu.pl/index.php/i/article/view/12584photogrammetryvideo gamesdigital gamesimmersionpoetics of video gamesreality
spellingShingle Joanna Sikorska
Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera
Images
photogrammetry
video games
digital games
immersion
poetics of video games
reality
title Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera
title_full Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera
title_fullStr Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera
title_full_unstemmed Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera
title_short Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera
title_sort miedzy realnoscia a wirtualnoscia wykorzystanie fotogrametrii w grze wideo zaginiecie ethana cartera
topic photogrammetry
video games
digital games
immersion
poetics of video games
reality
url https://pressto.amu.edu.pl/index.php/i/article/view/12584
work_keys_str_mv AT joannasikorska miedzyrealnosciaawirtualnosciawykorzystaniefotogrametriiwgrzewideozaginiecieethanacartera