Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera
Today we are seeing significant technological progress in the context of imitating reality. One technology which emulates our reality in comprehensive way is photogrammetry. The aim of the article is to illustrate the using of photogrammetry in the context of video games. The main part of the text i...
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| Format: | Article |
| Language: | English |
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Adam Mickiewicz University Press
2018-04-01
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| Series: | Images |
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| Online Access: | https://pressto.amu.edu.pl/index.php/i/article/view/12584 |
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| _version_ | 1850279717032165376 |
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| author | Joanna Sikorska |
| author_facet | Joanna Sikorska |
| author_sort | Joanna Sikorska |
| collection | DOAJ |
| description | Today we are seeing significant technological progress in the context of imitating reality. One technology which emulates our reality in comprehensive way is photogrammetry. The aim of the article is to illustrate the using of photogrammetry in the context of video games. The main part of the text is an analysis of The Vanishing of Ethan Carter (The Astronauts, 2015). The authors of this video game decided to apply photogrammetry in order to display vast spaces in which an avatar is moving. I indicate that such an implementation not only creates a reliable illusion of reality, but also crucially affects video games’ poetics and narration.
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| format | Article |
| id | doaj-art-ae136e444ea0498ebbeffa7b8535d3da |
| institution | OA Journals |
| issn | 1731-450X 2720-040X |
| language | English |
| publishDate | 2018-04-01 |
| publisher | Adam Mickiewicz University Press |
| record_format | Article |
| series | Images |
| spelling | doaj-art-ae136e444ea0498ebbeffa7b8535d3da2025-08-20T01:49:00ZengAdam Mickiewicz University PressImages1731-450X2720-040X2018-04-01213010.14746/i.2017.30.12.Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana CarteraJoanna Sikorska0Wydział Filologii Polskiej i Klasycznej Uniwersytet im. Adama Mickiewicza w PoznaniuToday we are seeing significant technological progress in the context of imitating reality. One technology which emulates our reality in comprehensive way is photogrammetry. The aim of the article is to illustrate the using of photogrammetry in the context of video games. The main part of the text is an analysis of The Vanishing of Ethan Carter (The Astronauts, 2015). The authors of this video game decided to apply photogrammetry in order to display vast spaces in which an avatar is moving. I indicate that such an implementation not only creates a reliable illusion of reality, but also crucially affects video games’ poetics and narration. https://pressto.amu.edu.pl/index.php/i/article/view/12584photogrammetryvideo gamesdigital gamesimmersionpoetics of video gamesreality |
| spellingShingle | Joanna Sikorska Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera Images photogrammetry video games digital games immersion poetics of video games reality |
| title | Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera |
| title_full | Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera |
| title_fullStr | Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera |
| title_full_unstemmed | Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera |
| title_short | Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera |
| title_sort | miedzy realnoscia a wirtualnoscia wykorzystanie fotogrametrii w grze wideo zaginiecie ethana cartera |
| topic | photogrammetry video games digital games immersion poetics of video games reality |
| url | https://pressto.amu.edu.pl/index.php/i/article/view/12584 |
| work_keys_str_mv | AT joannasikorska miedzyrealnosciaawirtualnosciawykorzystaniefotogrametriiwgrzewideozaginiecieethanacartera |