Ethical Self-Reflection in Papers, Please
This article argues that multiple endings and narrative memory within interactive narratives can engender ethical self-reflection in relationship with broader discourses surrounding controversial issues. It introduces the term ‘expressed self’ to describe this process. The expressed self is how an i...
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Format: | Article |
Language: | English |
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Sciendo
2019-12-01
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Series: | Cultural Science |
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Online Access: | https://doi.org/10.5334/csci.122 |
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author | Sarian Antranig |
author_facet | Sarian Antranig |
author_sort | Sarian Antranig |
collection | DOAJ |
description | This article argues that multiple endings and narrative memory within interactive narratives can engender ethical self-reflection in relationship with broader discourses surrounding controversial issues. It introduces the term ‘expressed self’ to describe this process. The expressed self is how an interactive text ‘sees’ the player – through either their alignment, faction favour, flags, etc – and is used to generate a personalised response to the player through their unlocked ending. This concept is then applied to a close analysis of Papers, Please by juxtaposing the ‘Antegrian Husband and Wife’ choice with the ‘Snowier Pastures’ ending. The manner in which this process takes place has implications for the ways in which videogames and interactive narratives engage with open literacy. |
format | Article |
id | doaj-art-ad52a7a7ffa44a81b4b85d2b6d4025c0 |
institution | Kabale University |
issn | 1836-0416 |
language | English |
publishDate | 2019-12-01 |
publisher | Sciendo |
record_format | Article |
series | Cultural Science |
spelling | doaj-art-ad52a7a7ffa44a81b4b85d2b6d4025c02025-02-10T13:26:37ZengSciendoCultural Science1836-04162019-12-01111415310.5334/csci.122114Ethical Self-Reflection in Papers, PleaseSarian Antranig0Swinburne University of Technology, MelbourneAUThis article argues that multiple endings and narrative memory within interactive narratives can engender ethical self-reflection in relationship with broader discourses surrounding controversial issues. It introduces the term ‘expressed self’ to describe this process. The expressed self is how an interactive text ‘sees’ the player – through either their alignment, faction favour, flags, etc – and is used to generate a personalised response to the player through their unlocked ending. This concept is then applied to a close analysis of Papers, Please by juxtaposing the ‘Antegrian Husband and Wife’ choice with the ‘Snowier Pastures’ ending. The manner in which this process takes place has implications for the ways in which videogames and interactive narratives engage with open literacy.https://doi.org/10.5334/csci.122interactive narrativemultiple endingsplayer choiceexpressed selfbranching narrativesalignmentopen literacy |
spellingShingle | Sarian Antranig Ethical Self-Reflection in Papers, Please Cultural Science interactive narrative multiple endings player choice expressed self branching narratives alignment open literacy |
title | Ethical Self-Reflection in Papers, Please |
title_full | Ethical Self-Reflection in Papers, Please |
title_fullStr | Ethical Self-Reflection in Papers, Please |
title_full_unstemmed | Ethical Self-Reflection in Papers, Please |
title_short | Ethical Self-Reflection in Papers, Please |
title_sort | ethical self reflection in papers please |
topic | interactive narrative multiple endings player choice expressed self branching narratives alignment open literacy |
url | https://doi.org/10.5334/csci.122 |
work_keys_str_mv | AT sarianantranig ethicalselfreflectioninpapersplease |