Development of Algebra Monopoly Game Media Based on Rolling Questions for Junior High School

To create an interactive learning atmosphere in the classroom, one way is to use game media that is integrated into learning. There have been many efforts to develop monopoly game media in mathematics learning. However, no research has been found that attempts to develop monopoly game media in mathe...

Full description

Saved in:
Bibliographic Details
Main Authors: Listiany Listiany, Budi Murtiyasa
Format: Article
Language:Indonesian
Published: Universitas Ivet 2024-09-01
Series:Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang
Online Access:https://e-journal.ivet.ac.id/index.php/matematika/article/view/3266
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850156486699778048
author Listiany Listiany
Budi Murtiyasa
author_facet Listiany Listiany
Budi Murtiyasa
author_sort Listiany Listiany
collection DOAJ
description To create an interactive learning atmosphere in the classroom, one way is to use game media that is integrated into learning. There have been many efforts to develop monopoly game media in mathematics learning. However, no research has been found that attempts to develop monopoly game media in mathematics using a learning approach that involves students. Therefore, this research aims to describe the development of monopoly game media on rolling question-based algebra material and analyze the validity and practicality of the media. The development model used in this research is the ADDIE model, an acronym for Analysis, Design, Development, Implementation, and Evaluation. The subject of this research was a class of private junior high school students in Surakarta. The data collection technique uses a response questionnaire obtained from expert validators, teachers, and students. The collected data is then analyzed to determine the validity and practicality of the media that has been developed. The results of data analysis provided by media expert validators obtained an average percentage of 97.6%, while data obtained from practitioners showed an average percentage of 85.6%. Based on the results of this research, it was concluded that the algebra monopoly game media based on rolling questions was declared valid and practical for use as a mathematics learning media in junior high school algebra material.
format Article
id doaj-art-abc685da8ac2422cb4475fcc779b3bb4
institution OA Journals
issn 2549-8231
2549-5070
language Indonesian
publishDate 2024-09-01
publisher Universitas Ivet
record_format Article
series Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang
spelling doaj-art-abc685da8ac2422cb4475fcc779b3bb42025-08-20T02:24:30ZindUniversitas IvetJournal of Medives: Journal of Mathematics Education IKIP Veteran Semarang2549-82312549-50702024-09-018343044810.31331/medivesveteran.v8i3.32663266Development of Algebra Monopoly Game Media Based on Rolling Questions for Junior High SchoolListiany Listiany0Budi Murtiyasa1Universitas Muhammadiyah SurakartaUniversity of Muhammadiyah SurakartaTo create an interactive learning atmosphere in the classroom, one way is to use game media that is integrated into learning. There have been many efforts to develop monopoly game media in mathematics learning. However, no research has been found that attempts to develop monopoly game media in mathematics using a learning approach that involves students. Therefore, this research aims to describe the development of monopoly game media on rolling question-based algebra material and analyze the validity and practicality of the media. The development model used in this research is the ADDIE model, an acronym for Analysis, Design, Development, Implementation, and Evaluation. The subject of this research was a class of private junior high school students in Surakarta. The data collection technique uses a response questionnaire obtained from expert validators, teachers, and students. The collected data is then analyzed to determine the validity and practicality of the media that has been developed. The results of data analysis provided by media expert validators obtained an average percentage of 97.6%, while data obtained from practitioners showed an average percentage of 85.6%. Based on the results of this research, it was concluded that the algebra monopoly game media based on rolling questions was declared valid and practical for use as a mathematics learning media in junior high school algebra material.https://e-journal.ivet.ac.id/index.php/matematika/article/view/3266
spellingShingle Listiany Listiany
Budi Murtiyasa
Development of Algebra Monopoly Game Media Based on Rolling Questions for Junior High School
Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang
title Development of Algebra Monopoly Game Media Based on Rolling Questions for Junior High School
title_full Development of Algebra Monopoly Game Media Based on Rolling Questions for Junior High School
title_fullStr Development of Algebra Monopoly Game Media Based on Rolling Questions for Junior High School
title_full_unstemmed Development of Algebra Monopoly Game Media Based on Rolling Questions for Junior High School
title_short Development of Algebra Monopoly Game Media Based on Rolling Questions for Junior High School
title_sort development of algebra monopoly game media based on rolling questions for junior high school
url https://e-journal.ivet.ac.id/index.php/matematika/article/view/3266
work_keys_str_mv AT listianylistiany developmentofalgebramonopolygamemediabasedonrollingquestionsforjuniorhighschool
AT budimurtiyasa developmentofalgebramonopolygamemediabasedonrollingquestionsforjuniorhighschool