The technological drama of AI
Introduced in 2016 as a watershed moment in AI development, the announcement of AlphaGo – the first AI system to beat a human professional in the board game of go – garnered a range of mass publicity, and this media coverage often forms the core of scholarly analysis, too. Drawing on a novel datas...
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Language: | English |
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DIGSUM
2024-12-01
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Series: | Journal of Digital Social Research |
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Online Access: | https://publicera.kb.se/jdsr/article/view/40465 |
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author | Xerxes Minocher |
author_facet | Xerxes Minocher |
author_sort | Xerxes Minocher |
collection | DOAJ |
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Introduced in 2016 as a watershed moment in AI development, the announcement of AlphaGo – the first AI system to beat a human professional in the board game of go – garnered a range of mass publicity, and this media coverage often forms the core of scholarly analysis, too. Drawing on a novel dataset of online discussions by professional and amateur players from 2016-2020 which covers the introduction and retirement of AlphaGo, as well as the construction of alternative systems, I outline a new perspective of the impact of the system on the playing community. Moving beyond recognition of audience-centric responses of enchantment/disenchantment by these players, I articulate a process of engagement through which meaning-making and reconstruction occurred within the go community. These findings emphasize the importance of including multiple perspectives in analysis and draws attention to the influence of impacted constituencies in AI construction.
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format | Article |
id | doaj-art-ab97a981d15440fdb8b65c290710693b |
institution | Kabale University |
issn | 2003-1998 |
language | English |
publishDate | 2024-12-01 |
publisher | DIGSUM |
record_format | Article |
series | Journal of Digital Social Research |
spelling | doaj-art-ab97a981d15440fdb8b65c290710693b2025-01-02T01:40:09ZengDIGSUMJournal of Digital Social Research2003-19982024-12-016410.33621/jdsr.v6i440465The technological drama of AIXerxes Minocher0Haverford College Introduced in 2016 as a watershed moment in AI development, the announcement of AlphaGo – the first AI system to beat a human professional in the board game of go – garnered a range of mass publicity, and this media coverage often forms the core of scholarly analysis, too. Drawing on a novel dataset of online discussions by professional and amateur players from 2016-2020 which covers the introduction and retirement of AlphaGo, as well as the construction of alternative systems, I outline a new perspective of the impact of the system on the playing community. Moving beyond recognition of audience-centric responses of enchantment/disenchantment by these players, I articulate a process of engagement through which meaning-making and reconstruction occurred within the go community. These findings emphasize the importance of including multiple perspectives in analysis and draws attention to the influence of impacted constituencies in AI construction. https://publicera.kb.se/jdsr/article/view/40465algorithmspublic engagementresistancescience and technology studies (STS)politics of technology |
spellingShingle | Xerxes Minocher The technological drama of AI Journal of Digital Social Research algorithms public engagement resistance science and technology studies (STS) politics of technology |
title | The technological drama of AI |
title_full | The technological drama of AI |
title_fullStr | The technological drama of AI |
title_full_unstemmed | The technological drama of AI |
title_short | The technological drama of AI |
title_sort | technological drama of ai |
topic | algorithms public engagement resistance science and technology studies (STS) politics of technology |
url | https://publicera.kb.se/jdsr/article/view/40465 |
work_keys_str_mv | AT xerxesminocher thetechnologicaldramaofai AT xerxesminocher technologicaldramaofai |