Using Digital Games to Teach History: A Design-Based Study

The present study aims to examine prospective history teachers’ process of using digital games to design history lessons and delivering the designed lessons in virtual classrooms. The study employed a design-based research model and was conducted with 31 participants selected based on the criterion...

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Main Author: Çelik Türkan
Format: Article
Language:English
Published: Sciendo 2023-12-01
Series:Research on Education and Media
Subjects:
Online Access:https://doi.org/10.2478/rem-2023-0020
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author Çelik Türkan
author_facet Çelik Türkan
author_sort Çelik Türkan
collection DOAJ
description The present study aims to examine prospective history teachers’ process of using digital games to design history lessons and delivering the designed lessons in virtual classrooms. The study employed a design-based research model and was conducted with 31 participants selected based on the criterion sampling method. Data were collected through design documents, interview forms, and video recordings and were analyzed using descriptive and content analysis techniques. During the process, participants were able to design history lessons with digital games and deliver the designed lessons in virtual classrooms. Analysis of participants’ views on the process led to the emergence of the following themes: “The Problems Emerging in the Process,” “The Pedagogical Effects of the Process,” “The Technological Effects of the Process,” “The Effects of the Process on Reflective Thinking,” “The Effects of the Process on Participants’ Thoughts about Virtual Learning Settings,” and “The Effects of the Process on Participants’ Thoughts about the Researcher.” The study results show that despite some problems with the use of technology, the process had a positive effect on the participants. In this regard, future studies may be recommended to focus on prospective teachers’ competencies in using technology effectively when teaching lessons in virtual learning environments.
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spelling doaj-art-ab839cd6d3f04103a98b97a8636f7c9f2025-02-10T13:26:08ZengSciendoResearch on Education and Media2037-08492023-12-01152102410.2478/rem-2023-0020Using Digital Games to Teach History: A Design-Based StudyÇelik Türkan0Kilis 7 Aralık University, TurkeyThe present study aims to examine prospective history teachers’ process of using digital games to design history lessons and delivering the designed lessons in virtual classrooms. The study employed a design-based research model and was conducted with 31 participants selected based on the criterion sampling method. Data were collected through design documents, interview forms, and video recordings and were analyzed using descriptive and content analysis techniques. During the process, participants were able to design history lessons with digital games and deliver the designed lessons in virtual classrooms. Analysis of participants’ views on the process led to the emergence of the following themes: “The Problems Emerging in the Process,” “The Pedagogical Effects of the Process,” “The Technological Effects of the Process,” “The Effects of the Process on Reflective Thinking,” “The Effects of the Process on Participants’ Thoughts about Virtual Learning Settings,” and “The Effects of the Process on Participants’ Thoughts about the Researcher.” The study results show that despite some problems with the use of technology, the process had a positive effect on the participants. In this regard, future studies may be recommended to focus on prospective teachers’ competencies in using technology effectively when teaching lessons in virtual learning environments.https://doi.org/10.2478/rem-2023-0020history teachingprospective teachersdesign-based researchdigital gamevirtual learning platform
spellingShingle Çelik Türkan
Using Digital Games to Teach History: A Design-Based Study
Research on Education and Media
history teaching
prospective teachers
design-based research
digital game
virtual learning platform
title Using Digital Games to Teach History: A Design-Based Study
title_full Using Digital Games to Teach History: A Design-Based Study
title_fullStr Using Digital Games to Teach History: A Design-Based Study
title_full_unstemmed Using Digital Games to Teach History: A Design-Based Study
title_short Using Digital Games to Teach History: A Design-Based Study
title_sort using digital games to teach history a design based study
topic history teaching
prospective teachers
design-based research
digital game
virtual learning platform
url https://doi.org/10.2478/rem-2023-0020
work_keys_str_mv AT celikturkan usingdigitalgamestoteachhistoryadesignbasedstudy