Dynamic Difficulty Balancing for Cautious Players and Risk Takers
Dynamic balancing of game difficulty can help cater for different levels of ability in players. However, performance in some game tasks depends on not only the player's ability but also their desire to take risk. Taking or avoiding risk can offer players its own reward in a game situation. Furt...
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| Main Authors: | Guy Hawkins, Keith Nesbitt, Scott Brown |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Wiley
2012-01-01
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| Series: | International Journal of Computer Games Technology |
| Online Access: | http://dx.doi.org/10.1155/2012/625476 |
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