Designing and Analyzing Virtual Avatar Based on Rigid-Body Tracking in Immersive Virtual Environments
This study proposes a novel method for virtual avatar applications based on rigid-body tracking in immersive virtual environments (IVEs). This method aims to design a method to efficiently and accurately estimate motions defined with few conditions. For this purpose, we design a virtual avatar motio...
Saved in:
Main Authors: | Myeongseok Park, Jiwon Lee, Hyeonyong Yang, Jinmo Kim |
---|---|
Format: | Article |
Language: | English |
Published: |
IEEE
2025-01-01
|
Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/10824787/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
The visuomotor synchronization immersive virtual reality of a depression avatar in a stigma context experience mobilizes the fronto-parietal cortex and anterior insula
by: Kelssy Hitomi dos Santos Kawata, et al.
Published: (2025-01-01) -
Algorithm of Behaviour of Virtual Avatars During Public Speaking Training in a VR Environment
by: Karol Jędrasiak, et al.
Published: (2024-12-01) -
Building ethical virtual classrooms: Confucian perspectives on avatars and VR
by: Chi-Ming Lam
Published: (2025-06-01) -
The usability of a virtual reality augmented training program to teach goniometry to occupational therapy students
by: Nancy A. Baker, et al.
Published: (2025-01-01) -
Evaluating user experience in cultural heritage through virtual reality simulations
by: Shinnu Jangra, et al.
Published: (2025-01-01)