Escapism and Video Game Addiction in Adolescents

<p>The article analyzes the problem of the formation of video game addiction in adolescents with a tendency to escapism. Escapism is considered as a predictor of video game addiction in adolescents in the information society, the motivation to escape from the fear of a trivial life...

Full description

Saved in:
Bibliographic Details
Main Authors: K.S. Shalaginova, E.V. Dekina, D.A. Klochneva
Format: Article
Language:English
Published: Moscow State University of Psychology and Education 2023-12-01
Series:Психолого-педагогические исследования
Online Access:https://psyjournals.ru/en/journals/psyedu/archive/2023_n4/Shalaginova_et_al
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849404353378516992
author K.S. Shalaginova
E.V. Dekina
D.A. Klochneva
author_facet K.S. Shalaginova
E.V. Dekina
D.A. Klochneva
author_sort K.S. Shalaginova
collection DOAJ
description <p>The article analyzes the problem of the formation of video game addiction in adolescents with a tendency to escapism. Escapism is considered as a predictor of video game addiction in adolescents in the information society, the motivation to escape from the fear of a trivial life and everyday difficulties in the virtual worlds of cyberspace. The study involved students of the Agricultural College of the city of Tula from 16 to 18 years old in the amount of 98 people. The purpose of the article is to provide a psychological and pedagogical analysis of the personality characteristics of adolescents that influence the formation of an addictive behavior model in relation to computer games. To achieve the goal of the study, the following psychological tools were used: the Thomas A. Tucker test (adapted by I.A. Konygina), the General Scale for Problematic Internet Use-3 (GPIUS-3) (A.A. Gerasimov, A.B. Kholmogorova), test "Scale for assessing the level of reactive and personal anxiety" Ch.D. Spielberg (adapted by Yu.L. Khanin), a questionnaire to identify the approximate time spent by teenagers on video game content, the test "Methodology for measuring the level of escapism" (T.N. Savchenko, O.I. Teslavskaya, E.V. Belovol, A.A. Kardapoltseva). The conducted study allows us to conclude that the parameter "escapism" is significantly correlated with the parameters "anxiety", "the degree of formation of a video game addict", as well as the time spent by a teenager on gaming content. There is a significant correlation of escapism with the parameter "negative consequences" from a computer game. It is worth noting the absence of a significant correlation between &ldquo;flight&rdquo; and &ldquo;preference for online communication&rdquo;. The results of the study are considered by the authors in the context of solving the problems of preventive work with adolescents implementing an escapist strategy of behavior, preventing the development of video game addiction. The obtained empirical data confirm the expediency of taking into account the personality characteristics of adolescents in the psychological and pedagogical prevention of video game addiction in adolescents</p>
format Article
id doaj-art-a90a035bdbc4402ab99b1748b57a31ee
institution Kabale University
issn 2587-6139
language English
publishDate 2023-12-01
publisher Moscow State University of Psychology and Education
record_format Article
series Психолого-педагогические исследования
spelling doaj-art-a90a035bdbc4402ab99b1748b57a31ee2025-08-20T03:37:01ZengMoscow State University of Psychology and EducationПсихолого-педагогические исследования2587-61392023-12-011549711010.17759/psyedu.2023150406Escapism and Video Game Addiction in AdolescentsK.S. Shalaginova0https://orcid.org/0000-0002-9037-449XE.V. Dekina1https://orcid.org/0000-0003-4995-9071D.A. Klochneva2https://orcid.org/0000-0002-1031-0366Tula State Pedagogical University n.a. L.N. TolstoyTula State Pedagogical University. L.N. TolstoyTula State Pedagogical University. L.N. Tolstoy <p>The article analyzes the problem of the formation of video game addiction in adolescents with a tendency to escapism. Escapism is considered as a predictor of video game addiction in adolescents in the information society, the motivation to escape from the fear of a trivial life and everyday difficulties in the virtual worlds of cyberspace. The study involved students of the Agricultural College of the city of Tula from 16 to 18 years old in the amount of 98 people. The purpose of the article is to provide a psychological and pedagogical analysis of the personality characteristics of adolescents that influence the formation of an addictive behavior model in relation to computer games. To achieve the goal of the study, the following psychological tools were used: the Thomas A. Tucker test (adapted by I.A. Konygina), the General Scale for Problematic Internet Use-3 (GPIUS-3) (A.A. Gerasimov, A.B. Kholmogorova), test "Scale for assessing the level of reactive and personal anxiety" Ch.D. Spielberg (adapted by Yu.L. Khanin), a questionnaire to identify the approximate time spent by teenagers on video game content, the test "Methodology for measuring the level of escapism" (T.N. Savchenko, O.I. Teslavskaya, E.V. Belovol, A.A. Kardapoltseva). The conducted study allows us to conclude that the parameter "escapism" is significantly correlated with the parameters "anxiety", "the degree of formation of a video game addict", as well as the time spent by a teenager on gaming content. There is a significant correlation of escapism with the parameter "negative consequences" from a computer game. It is worth noting the absence of a significant correlation between &ldquo;flight&rdquo; and &ldquo;preference for online communication&rdquo;. The results of the study are considered by the authors in the context of solving the problems of preventive work with adolescents implementing an escapist strategy of behavior, preventing the development of video game addiction. The obtained empirical data confirm the expediency of taking into account the personality characteristics of adolescents in the psychological and pedagogical prevention of video game addiction in adolescents</p>https://psyjournals.ru/en/journals/psyedu/archive/2023_n4/Shalaginova_et_al
spellingShingle K.S. Shalaginova
E.V. Dekina
D.A. Klochneva
Escapism and Video Game Addiction in Adolescents
Психолого-педагогические исследования
title Escapism and Video Game Addiction in Adolescents
title_full Escapism and Video Game Addiction in Adolescents
title_fullStr Escapism and Video Game Addiction in Adolescents
title_full_unstemmed Escapism and Video Game Addiction in Adolescents
title_short Escapism and Video Game Addiction in Adolescents
title_sort escapism and video game addiction in adolescents
url https://psyjournals.ru/en/journals/psyedu/archive/2023_n4/Shalaginova_et_al
work_keys_str_mv AT ksshalaginova escapismandvideogameaddictioninadolescents
AT evdekina escapismandvideogameaddictioninadolescents
AT daklochneva escapismandvideogameaddictioninadolescents