DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning

Trajectory planning for automated vehicles in traffic has been a challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper propo...

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Main Authors: Giovanni Lucente, Mikkel Skov Maarssoe, Sanath Himasekhar Konthala, Anas Abulehia, Reza Dariani, Julian Schindler
Format: Article
Language:English
Published: IEEE 2024-01-01
Series:IEEE Open Journal of Intelligent Transportation Systems
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10793110/
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author Giovanni Lucente
Mikkel Skov Maarssoe
Sanath Himasekhar Konthala
Anas Abulehia
Reza Dariani
Julian Schindler
author_facet Giovanni Lucente
Mikkel Skov Maarssoe
Sanath Himasekhar Konthala
Anas Abulehia
Reza Dariani
Julian Schindler
author_sort Giovanni Lucente
collection DOAJ
description Trajectory planning for automated vehicles in traffic has been a challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper proposes DeepGame-TP, a game-theoretical trajectory planner that uses deep learning to model each agent’s cost function and adjust it based on observed behavior. In particular, a LSTM network predicts each agent’s desired speed, forming a penalizing term that reflects aggressiveness in the cost function. Experiments demonstrated significant advantages of this innovative framework, highlighting the adaptability of DeepGame-TP in intersection, overtaking, car following and merging scenarios. It effectively avoids dangerous situations that could arise from incorrect cost function estimates. The approach is suitable for real-time applications, solving the Generalized Nash Equilibrium Problem (GNEP) in scenarios with up to four vehicles in under 100 milliseconds on average.
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institution Kabale University
issn 2687-7813
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publishDate 2024-01-01
publisher IEEE
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series IEEE Open Journal of Intelligent Transportation Systems
spelling doaj-art-a711d2a5b3984581990331fe8417ca932025-01-24T00:02:45ZengIEEEIEEE Open Journal of Intelligent Transportation Systems2687-78132024-01-01587388810.1109/OJITS.2024.351527010793110DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory PlanningGiovanni Lucente0https://orcid.org/0000-0002-7844-853XMikkel Skov Maarssoe1https://orcid.org/0009-0003-9999-8711Sanath Himasekhar Konthala2https://orcid.org/0009-0008-4096-7685Anas Abulehia3https://orcid.org/0009-0009-3869-6748Reza Dariani4Julian Schindler5https://orcid.org/0000-0001-5398-8217Institute of Transportation Systems, German Aerospace Center (DLR), Braunschweig, GermanyInstitute of Transportation Systems, German Aerospace Center (DLR), Braunschweig, GermanyInstitute of Transportation Systems, German Aerospace Center (DLR), Braunschweig, GermanyInstitute of Transportation Systems, German Aerospace Center (DLR), Braunschweig, GermanyInstitute of Transportation Systems, German Aerospace Center (DLR), Braunschweig, GermanyInstitute of Transportation Systems, German Aerospace Center (DLR), Braunschweig, GermanyTrajectory planning for automated vehicles in traffic has been a challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper proposes DeepGame-TP, a game-theoretical trajectory planner that uses deep learning to model each agent’s cost function and adjust it based on observed behavior. In particular, a LSTM network predicts each agent’s desired speed, forming a penalizing term that reflects aggressiveness in the cost function. Experiments demonstrated significant advantages of this innovative framework, highlighting the adaptability of DeepGame-TP in intersection, overtaking, car following and merging scenarios. It effectively avoids dangerous situations that could arise from incorrect cost function estimates. The approach is suitable for real-time applications, solving the Generalized Nash Equilibrium Problem (GNEP) in scenarios with up to four vehicles in under 100 milliseconds on average.https://ieeexplore.ieee.org/document/10793110/Dynamic gamedeep learninggeneralized Nash equilibriumLSTMtrajectory planning
spellingShingle Giovanni Lucente
Mikkel Skov Maarssoe
Sanath Himasekhar Konthala
Anas Abulehia
Reza Dariani
Julian Schindler
DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning
IEEE Open Journal of Intelligent Transportation Systems
Dynamic game
deep learning
generalized Nash equilibrium
LSTM
trajectory planning
title DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning
title_full DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning
title_fullStr DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning
title_full_unstemmed DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning
title_short DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning
title_sort deepgame tp integrating dynamic game theory and deep learning for trajectory planning
topic Dynamic game
deep learning
generalized Nash equilibrium
LSTM
trajectory planning
url https://ieeexplore.ieee.org/document/10793110/
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AT anasabulehia deepgametpintegratingdynamicgametheoryanddeeplearningfortrajectoryplanning
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