The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers

One of the main applications of Virtual Reality (VR) in critical infrastructure is training. Training is crucial for ensuring the safety, security, and efficiency of critical infrastructure systems and their employees. VR can also be used to train critical infrastructure personnel responsible for en...

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Main Author: Andrzej Grabowski
Format: Article
Language:deu
Published: Łukasiewicz Research Network – The Institute for Sustainable Technologies 2024-09-01
Series:Edukacja Ustawiczna Dorosłych
Subjects:
Online Access:https://edukacjaustawicznadoroslych.itee.radom.pl/images/2024/3/04_3_2024.pdf
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author Andrzej Grabowski
author_facet Andrzej Grabowski
author_sort Andrzej Grabowski
collection DOAJ
description One of the main applications of Virtual Reality (VR) in critical infrastructure is training. Training is crucial for ensuring the safety, security, and efficiency of critical infrastructure systems and their employees. VR can also be used to train critical infrastructure personnel responsible for ensuring CI business continuity and disaster recovery. However, there is little research on how such an immersive virtual simulation can affect critical infrastructure staff especially in terms of usability and acceptance of the technology, as this is very important for practical implementation. For this reason, the research was carried out with 20 experts active in various critical infrastructure facilities. In addition to the usability and technology acceptance, the level of simulator sickness, the realism of the simulation, the workload and stress caused by the training tool, as well as an overall assessment of the training quality were examined. The very high score for the indicators of intention to use, perceived usefulness, and engagement (around 90% of the maximum value) is particularly important. This indicates that the vast majority of end users should be willing to use the VR training simulations developed
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institution Kabale University
issn 1507-6563
2391-8020
language deu
publishDate 2024-09-01
publisher Łukasiewicz Research Network – The Institute for Sustainable Technologies
record_format Article
series Edukacja Ustawiczna Dorosłych
spelling doaj-art-a5c21998b0054bdf9ff0b54ff3ee1af22025-02-11T10:11:41ZdeuŁukasiewicz Research Network – The Institute for Sustainable TechnologiesEdukacja Ustawiczna Dorosłych1507-65632391-80202024-09-011263496110.34866/jtz1-0w02The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workersAndrzej Grabowski0https://orcid.org/0000-0002-0924-2140Central Institute for Labour Protection - National Research InstituteOne of the main applications of Virtual Reality (VR) in critical infrastructure is training. Training is crucial for ensuring the safety, security, and efficiency of critical infrastructure systems and their employees. VR can also be used to train critical infrastructure personnel responsible for ensuring CI business continuity and disaster recovery. However, there is little research on how such an immersive virtual simulation can affect critical infrastructure staff especially in terms of usability and acceptance of the technology, as this is very important for practical implementation. For this reason, the research was carried out with 20 experts active in various critical infrastructure facilities. In addition to the usability and technology acceptance, the level of simulator sickness, the realism of the simulation, the workload and stress caused by the training tool, as well as an overall assessment of the training quality were examined. The very high score for the indicators of intention to use, perceived usefulness, and engagement (around 90% of the maximum value) is particularly important. This indicates that the vast majority of end users should be willing to use the VR training simulations developedhttps://edukacjaustawicznadoroslych.itee.radom.pl/images/2024/3/04_3_2024.pdfimmersive virtual realitytraining simulationgame‐based learningcritical infrastructure
spellingShingle Andrzej Grabowski
The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers
Edukacja Ustawiczna Dorosłych
immersive virtual reality
training simulation
game‐based learning
critical infrastructure
title The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers
title_full The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers
title_fullStr The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers
title_full_unstemmed The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers
title_short The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers
title_sort usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers
topic immersive virtual reality
training simulation
game‐based learning
critical infrastructure
url https://edukacjaustawicznadoroslych.itee.radom.pl/images/2024/3/04_3_2024.pdf
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AT andrzejgrabowski usabilityandtechnologyacceptanceofimmersivevirtualrealitysimulationforcriticalinfrastructureworkers