The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers
One of the main applications of Virtual Reality (VR) in critical infrastructure is training. Training is crucial for ensuring the safety, security, and efficiency of critical infrastructure systems and their employees. VR can also be used to train critical infrastructure personnel responsible for en...
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Łukasiewicz Research Network – The Institute for Sustainable Technologies
2024-09-01
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Series: | Edukacja Ustawiczna Dorosłych |
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Online Access: | https://edukacjaustawicznadoroslych.itee.radom.pl/images/2024/3/04_3_2024.pdf |
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author | Andrzej Grabowski |
author_facet | Andrzej Grabowski |
author_sort | Andrzej Grabowski |
collection | DOAJ |
description | One of the main applications of Virtual Reality (VR) in critical infrastructure is training. Training is crucial for ensuring the safety, security, and efficiency of critical infrastructure systems and their employees. VR can also be used to train critical infrastructure personnel responsible for ensuring CI business continuity and disaster recovery. However, there is little research on how such an immersive virtual simulation can affect critical infrastructure staff especially in terms of usability and acceptance of the technology, as this is very important for practical implementation. For this reason, the research was carried out with 20 experts active in various critical infrastructure facilities. In addition to the usability and technology acceptance, the level of simulator sickness, the realism of the simulation, the workload and stress caused by the training tool, as well as an overall assessment of the training quality were examined. The very high score for the indicators of intention to use, perceived usefulness, and engagement (around 90% of the maximum value) is particularly important. This indicates that the vast majority of end users should be willing to use the VR training simulations developed |
format | Article |
id | doaj-art-a5c21998b0054bdf9ff0b54ff3ee1af2 |
institution | Kabale University |
issn | 1507-6563 2391-8020 |
language | deu |
publishDate | 2024-09-01 |
publisher | Łukasiewicz Research Network – The Institute for Sustainable Technologies |
record_format | Article |
series | Edukacja Ustawiczna Dorosłych |
spelling | doaj-art-a5c21998b0054bdf9ff0b54ff3ee1af22025-02-11T10:11:41ZdeuŁukasiewicz Research Network – The Institute for Sustainable TechnologiesEdukacja Ustawiczna Dorosłych1507-65632391-80202024-09-011263496110.34866/jtz1-0w02The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workersAndrzej Grabowski0https://orcid.org/0000-0002-0924-2140Central Institute for Labour Protection - National Research InstituteOne of the main applications of Virtual Reality (VR) in critical infrastructure is training. Training is crucial for ensuring the safety, security, and efficiency of critical infrastructure systems and their employees. VR can also be used to train critical infrastructure personnel responsible for ensuring CI business continuity and disaster recovery. However, there is little research on how such an immersive virtual simulation can affect critical infrastructure staff especially in terms of usability and acceptance of the technology, as this is very important for practical implementation. For this reason, the research was carried out with 20 experts active in various critical infrastructure facilities. In addition to the usability and technology acceptance, the level of simulator sickness, the realism of the simulation, the workload and stress caused by the training tool, as well as an overall assessment of the training quality were examined. The very high score for the indicators of intention to use, perceived usefulness, and engagement (around 90% of the maximum value) is particularly important. This indicates that the vast majority of end users should be willing to use the VR training simulations developedhttps://edukacjaustawicznadoroslych.itee.radom.pl/images/2024/3/04_3_2024.pdfimmersive virtual realitytraining simulationgame‐based learningcritical infrastructure |
spellingShingle | Andrzej Grabowski The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers Edukacja Ustawiczna Dorosłych immersive virtual reality training simulation game‐based learning critical infrastructure |
title | The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers |
title_full | The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers |
title_fullStr | The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers |
title_full_unstemmed | The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers |
title_short | The usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers |
title_sort | usability and technology acceptance of immersive virtual reality simulation for critical infrastructure workers |
topic | immersive virtual reality training simulation game‐based learning critical infrastructure |
url | https://edukacjaustawicznadoroslych.itee.radom.pl/images/2024/3/04_3_2024.pdf |
work_keys_str_mv | AT andrzejgrabowski theusabilityandtechnologyacceptanceofimmersivevirtualrealitysimulationforcriticalinfrastructureworkers AT andrzejgrabowski usabilityandtechnologyacceptanceofimmersivevirtualrealitysimulationforcriticalinfrastructureworkers |