Game and Application Purchasing Patterns on Steam using K-Means Algorithm
Online games are visual games that utilize the internet or LAN networks. With the growth of the gaming industry, platforms like Steam offer a wide variety of games, making it challenging for users to decide which game to play. This study employs the Cross-Industry Standard Process for Data Mining (C...
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| Main Authors: | Salman Fauzan Fahri Aulia, Yana Aditia Gerhana, Eva Nurlatifah |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
LPPM ISB Atma Luhur
2024-11-01
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| Series: | Jurnal Sisfokom |
| Subjects: | |
| Online Access: | https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2214 |
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