Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students
The gamification method has gained in popularity in recent years. Theoretical works in this field emphasize its attractiveness, which also affects the effectiveness of the implementation of tasks considered stereotypically as tedious and requiring concentration. By introducing game-specific elements...
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| Format: | Article |
| Language: | deu |
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Wydawnictwo Naukowe Chrześcijańskiej Akademii Teologicznej w Warszawie (Scientific Publishing House of the Christian Academy of Theology in Warsaw)
2022-12-01
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| Series: | Studia z Teorii Wychowania |
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| Online Access: | http://sztw.chat.edu.pl/gicid/01.3001.0016.1652 |
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| author | Krzysztof Jasiński Agnieszka Kopacz |
| author_facet | Krzysztof Jasiński Agnieszka Kopacz |
| author_sort | Krzysztof Jasiński |
| collection | DOAJ |
| description | The gamification method has gained in popularity in recent years. Theoretical works in this field emphasize its attractiveness, which also affects the effectiveness of the implementation of tasks considered stereotypically as tedious and requiring concentration. By introducing game-specific elements into the learning process, participants usually engage in activities more, feel more motivated and remember the content discussed better.In the article, the authors attempt to answer the question of how the method of gamification is understood and assessed by high school students. To this end, they conducted surveys in two research groups: in the first, which participated in lessons based on gamification, and the second, in which such activities were not carried out.The text presents the theoretical assumptions related to the topic and the research part, presenting the aforementioned research process. |
| format | Article |
| id | doaj-art-a5331d2f1bea494eaabb3b842124f9bb |
| institution | OA Journals |
| issn | 2083-0998 2719-4078 |
| language | deu |
| publishDate | 2022-12-01 |
| publisher | Wydawnictwo Naukowe Chrześcijańskiej Akademii Teologicznej w Warszawie (Scientific Publishing House of the Christian Academy of Theology in Warsaw) |
| record_format | Article |
| series | Studia z Teorii Wychowania |
| spelling | doaj-art-a5331d2f1bea494eaabb3b842124f9bb2025-08-20T02:14:51ZdeuWydawnictwo Naukowe Chrześcijańskiej Akademii Teologicznej w Warszawie (Scientific Publishing House of the Christian Academy of Theology in Warsaw)Studia z Teorii Wychowania2083-09982719-40782022-12-01XIII4 (41)37138810.5604/01.3001.0016.165201.3001.0016.1652Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school studentsKrzysztof Jasiński0Agnieszka Kopacz1Uniwersytet GdańskiUniwersytet GdańskiThe gamification method has gained in popularity in recent years. Theoretical works in this field emphasize its attractiveness, which also affects the effectiveness of the implementation of tasks considered stereotypically as tedious and requiring concentration. By introducing game-specific elements into the learning process, participants usually engage in activities more, feel more motivated and remember the content discussed better.In the article, the authors attempt to answer the question of how the method of gamification is understood and assessed by high school students. To this end, they conducted surveys in two research groups: in the first, which participated in lessons based on gamification, and the second, in which such activities were not carried out.The text presents the theoretical assumptions related to the topic and the research part, presenting the aforementioned research process.http://sztw.chat.edu.pl/gicid/01.3001.0016.1652questionnaireresearchgamificationgamespedagogyhigh school |
| spellingShingle | Krzysztof Jasiński Agnieszka Kopacz Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students Studia z Teorii Wychowania questionnaire research gamification games pedagogy high school |
| title | Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students |
| title_full | Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students |
| title_fullStr | Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students |
| title_full_unstemmed | Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students |
| title_short | Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students |
| title_sort | eff ectiveness and attractiveness of gamifi cation carried out during the covid 19 pandemic in the perception of high school students |
| topic | questionnaire research gamification games pedagogy high school |
| url | http://sztw.chat.edu.pl/gicid/01.3001.0016.1652 |
| work_keys_str_mv | AT krzysztofjasinski effectivenessandattractivenessofgamificationcarriedoutduringthecovid19pandemicintheperceptionofhighschoolstudents AT agnieszkakopacz effectivenessandattractivenessofgamificationcarriedoutduringthecovid19pandemicintheperceptionofhighschoolstudents |