Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students

The gamification method has gained in popularity in recent years. Theoretical works in this field emphasize its attractiveness, which also affects the effectiveness of the implementation of tasks considered stereotypically as tedious and requiring concentration. By introducing game-specific elements...

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Main Authors: Krzysztof Jasiński, Agnieszka Kopacz
Format: Article
Language:deu
Published: Wydawnictwo Naukowe Chrześcijańskiej Akademii Teologicznej w Warszawie (Scientific Publishing House of the Christian Academy of Theology in Warsaw) 2022-12-01
Series:Studia z Teorii Wychowania
Subjects:
Online Access:http://sztw.chat.edu.pl/gicid/01.3001.0016.1652
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author Krzysztof Jasiński
Agnieszka Kopacz
author_facet Krzysztof Jasiński
Agnieszka Kopacz
author_sort Krzysztof Jasiński
collection DOAJ
description The gamification method has gained in popularity in recent years. Theoretical works in this field emphasize its attractiveness, which also affects the effectiveness of the implementation of tasks considered stereotypically as tedious and requiring concentration. By introducing game-specific elements into the learning process, participants usually engage in activities more, feel more motivated and remember the content discussed better.In the article, the authors attempt to answer the question of how the method of gamification is understood and assessed by high school students. To this end, they conducted surveys in two research groups: in the first, which participated in lessons based on gamification, and the second, in which such activities were not carried out.The text presents the theoretical assumptions related to the topic and the research part, presenting the aforementioned research process.
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institution OA Journals
issn 2083-0998
2719-4078
language deu
publishDate 2022-12-01
publisher Wydawnictwo Naukowe Chrześcijańskiej Akademii Teologicznej w Warszawie (Scientific Publishing House of the Christian Academy of Theology in Warsaw)
record_format Article
series Studia z Teorii Wychowania
spelling doaj-art-a5331d2f1bea494eaabb3b842124f9bb2025-08-20T02:14:51ZdeuWydawnictwo Naukowe Chrześcijańskiej Akademii Teologicznej w Warszawie (Scientific Publishing House of the Christian Academy of Theology in Warsaw)Studia z Teorii Wychowania2083-09982719-40782022-12-01XIII4 (41)37138810.5604/01.3001.0016.165201.3001.0016.1652Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school studentsKrzysztof Jasiński0Agnieszka Kopacz1Uniwersytet GdańskiUniwersytet GdańskiThe gamification method has gained in popularity in recent years. Theoretical works in this field emphasize its attractiveness, which also affects the effectiveness of the implementation of tasks considered stereotypically as tedious and requiring concentration. By introducing game-specific elements into the learning process, participants usually engage in activities more, feel more motivated and remember the content discussed better.In the article, the authors attempt to answer the question of how the method of gamification is understood and assessed by high school students. To this end, they conducted surveys in two research groups: in the first, which participated in lessons based on gamification, and the second, in which such activities were not carried out.The text presents the theoretical assumptions related to the topic and the research part, presenting the aforementioned research process.http://sztw.chat.edu.pl/gicid/01.3001.0016.1652questionnaireresearchgamificationgamespedagogyhigh school
spellingShingle Krzysztof Jasiński
Agnieszka Kopacz
Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students
Studia z Teorii Wychowania
questionnaire
research
gamification
games
pedagogy
high school
title Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students
title_full Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students
title_fullStr Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students
title_full_unstemmed Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students
title_short Eff ectiveness and attractiveness of gamifi cation carried out during the COVID-19 pandemic in the perception of high school students
title_sort eff ectiveness and attractiveness of gamifi cation carried out during the covid 19 pandemic in the perception of high school students
topic questionnaire
research
gamification
games
pedagogy
high school
url http://sztw.chat.edu.pl/gicid/01.3001.0016.1652
work_keys_str_mv AT krzysztofjasinski effectivenessandattractivenessofgamificationcarriedoutduringthecovid19pandemicintheperceptionofhighschoolstudents
AT agnieszkakopacz effectivenessandattractivenessofgamificationcarriedoutduringthecovid19pandemicintheperceptionofhighschoolstudents