Poetyka grozy. Wykorzystanie konwencji gatunkowej horroru w grach cyfrowych
The aim of the article is to illustrate the using of the horror’s convention in video games and to indicate the way of reinterpretation this convention in the digital medium. In the first part of the work the author presents ways of spaces’ arrangement in survival horror. The analysis of mise-en-sc...
Saved in:
| Main Author: | Joanna Sikorska |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Adam Mickiewicz University Press
2018-12-01
|
| Series: | Images |
| Subjects: | |
| Online Access: | https://pressto.amu.edu.pl/index.php/i/article/view/17086 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Postklasyczna groza. Przeobrażenia fuzji gatunkowej survival horroru
by: Dominika Staszenko-Chojnacka
Published: (2023-07-01) -
Motyw podróży w czasie w grach cyfrowych – podstawowe typy mechanik
by: Krzysztof Czyżak
Published: (2023-07-01) -
Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera
by: Joanna Sikorska
Published: (2018-04-01) -
The Relative Popularity of Video Game Genres in the Scientific Literature: A Bibliographic Survey
by: Jakub Swacha
Published: (2025-06-01) -
Observe, Dismember, Overcome: "Resident Evil 4" (2005; 2023) and "Dead Space" (2008; 2023) as Video Game Extensions of the Body Horror Subgenre
by: Paweł Baran
Published: (2025-07-01)