Poetyka grozy. Wykorzystanie konwencji gatunkowej horroru w grach cyfrowych

The aim of the article is to illustrate the using of the horror’s convention in video games and to indicate the way of reinterpretation this convention in the digital medium. In the first part of the work the author presents ways of spaces’ arrangement in survival horror. The analysis of mise-en-sc...

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Bibliographic Details
Main Author: Joanna Sikorska
Format: Article
Language:English
Published: Adam Mickiewicz University Press 2018-12-01
Series:Images
Subjects:
Online Access:https://pressto.amu.edu.pl/index.php/i/article/view/17086
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Summary:The aim of the article is to illustrate the using of the horror’s convention in video games and to indicate the way of reinterpretation this convention in the digital medium. In the first part of the work the author presents ways of spaces’ arrangement in survival horror. The analysis of mise-en-scene, including non-interactive cut-scenes, revealed in which ways video games refer to the film genres. In the second part of the work the author analyzes the category of the suspense in the digital medium, taking audial and visual aspects of video game into consideration.
ISSN:1731-450X
2720-040X