Perceived value of video games, but not hours played, predicts mental well-being in casual adult Nintendo players
Studies on video games and well-being often rely on self-report measures or data from a single game. Here, we study how 703 casually engaged US adults’ time spent playing for over 140 000 h across 150 Nintendo Switch games relates to their life satisfaction, affect, depressive symptoms and general m...
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| Main Authors: | Nick Ballou, Matti Vuorre, Thomas Hakman, Kristoffer Magnusson, Andrew K. Przybylski |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
The Royal Society
2025-03-01
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| Series: | Royal Society Open Science |
| Subjects: | |
| Online Access: | https://royalsocietypublishing.org/doi/10.1098/rsos.241174 |
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