Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz Show

Beat the Chasers is a popular UK-originating TV quiz show that premiered in Croatia in 2023. On the show, a contestant challenges a team of up to five chasers with respect to the offers provided by the production. Each offer balances risk and reward, varying in prize money, time advantage, and the n...

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Main Authors: Hana Ivandic, Branimir Pervan, Josip Knezovic, Alan Jovic
Format: Article
Language:English
Published: MDPI AG 2025-05-01
Series:Applied Sciences
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Online Access:https://www.mdpi.com/2076-3417/15/10/5722
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author Hana Ivandic
Branimir Pervan
Josip Knezovic
Alan Jovic
author_facet Hana Ivandic
Branimir Pervan
Josip Knezovic
Alan Jovic
author_sort Hana Ivandic
collection DOAJ
description Beat the Chasers is a popular UK-originating TV quiz show that premiered in Croatia in 2023. On the show, a contestant challenges a team of up to five chasers with respect to the offers provided by the production. Each offer balances risk and reward, varying in prize money, time advantage, and the number of chasers. In this paper, we first present the dataset obtained by extracting data from the publicly broadcast episodes of Beat the Chasers in Croatia. We then apply various machine-learning models with the goals of predicting (1) which offer a contestant is most likely to select and (2) the game’s outcome. The best-case results suggest that we can successfully do both by reaching an F1-score of <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><mn>73.6</mn><mo>%</mo></mrow></semantics></math></inline-formula> for the selected offer prediction and <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><mn>84.6</mn><mo>%</mo></mrow></semantics></math></inline-formula> for the game’s outcome prediction. Regarding the feature importance analysis, we identified the contestant’s hometown size, NUTS 2 region, age group, and gender as the most relevant features in the case of the selected offer prediction. As for the outcome prediction, the game-specific features emerged as the most important, namely, the cash builder result, the selected number of chasers, and the chasers’ time in the selected offer.
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spelling doaj-art-a0790098837b486eb34b5b4c0b05cf4c2025-08-20T01:56:29ZengMDPI AGApplied Sciences2076-34172025-05-011510572210.3390/app15105722Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz ShowHana Ivandic0Branimir Pervan1Josip Knezovic2Alan Jovic3Faculty of Electrical Engineering and Computing, University of Zagreb, 10000 Zagreb, CroatiaFaculty of Electrical Engineering and Computing, University of Zagreb, 10000 Zagreb, CroatiaFaculty of Electrical Engineering and Computing, University of Zagreb, 10000 Zagreb, CroatiaFaculty of Electrical Engineering and Computing, University of Zagreb, 10000 Zagreb, CroatiaBeat the Chasers is a popular UK-originating TV quiz show that premiered in Croatia in 2023. On the show, a contestant challenges a team of up to five chasers with respect to the offers provided by the production. Each offer balances risk and reward, varying in prize money, time advantage, and the number of chasers. In this paper, we first present the dataset obtained by extracting data from the publicly broadcast episodes of Beat the Chasers in Croatia. We then apply various machine-learning models with the goals of predicting (1) which offer a contestant is most likely to select and (2) the game’s outcome. The best-case results suggest that we can successfully do both by reaching an F1-score of <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><mn>73.6</mn><mo>%</mo></mrow></semantics></math></inline-formula> for the selected offer prediction and <inline-formula><math xmlns="http://www.w3.org/1998/Math/MathML" display="inline"><semantics><mrow><mn>84.6</mn><mo>%</mo></mrow></semantics></math></inline-formula> for the game’s outcome prediction. Regarding the feature importance analysis, we identified the contestant’s hometown size, NUTS 2 region, age group, and gender as the most relevant features in the case of the selected offer prediction. As for the outcome prediction, the game-specific features emerged as the most important, namely, the cash builder result, the selected number of chasers, and the chasers’ time in the selected offer.https://www.mdpi.com/2076-3417/15/10/5722Beat the ChasersTV quiz showdata extractiondata miningmachine learning
spellingShingle Hana Ivandic
Branimir Pervan
Josip Knezovic
Alan Jovic
Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz Show
Applied Sciences
Beat the Chasers
TV quiz show
data extraction
data mining
machine learning
title Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz Show
title_full Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz Show
title_fullStr Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz Show
title_full_unstemmed Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz Show
title_short Beat the Offers—A Machine-Learning Approach for Predicting Contestants’ Choices and Games’ Outcomes on a TV Quiz Show
title_sort beat the offers a machine learning approach for predicting contestants choices and games outcomes on a tv quiz show
topic Beat the Chasers
TV quiz show
data extraction
data mining
machine learning
url https://www.mdpi.com/2076-3417/15/10/5722
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