An evaluation of mental health stigma perpetuated by horror video gaming.

Video games often feature mental patients in their storylines. This review is intended to test the hypothesis that these depictions potentially contribute to stigma surrounding mental health communities, and may negatively reflect on those with mental health difficulties. The criteria for evaluating...

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Main Author: Dickens, E. G.
Format: Article
Language:English
Published: Royal St. George's College 2017-07-01
Series:The Young Researcher
Subjects:
Online Access:http://www.theyoungresearcher.com/papers/dickens.pdf
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author Dickens, E. G.
author_facet Dickens, E. G.
author_sort Dickens, E. G.
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description Video games often feature mental patients in their storylines. This review is intended to test the hypothesis that these depictions potentially contribute to stigma surrounding mental health communities, and may negatively reflect on those with mental health difficulties. The criteria for evaluating the chosen games were created by combining elements from four separate academic papers. The games were analyzed via screenshots from online videos detailing a playthrough of chosen games, and text from the games themselves. The research within this paper suggests stigma can exist outside of conventional media platforms and highlights the availability of stigma-related horror video games inside the gaming market. This study also emphasizes how the depictions of those with mental health difficulties inside of video games have the capacity to harm mental health communities.
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spelling doaj-art-9de75794913b40e3b178767ccc5e5a3c2025-08-20T03:38:26ZengRoyal St. George's CollegeThe Young Researcher2560-98232560-98232017-07-0111108117An evaluation of mental health stigma perpetuated by horror video gaming.Dickens, E. G. Video games often feature mental patients in their storylines. This review is intended to test the hypothesis that these depictions potentially contribute to stigma surrounding mental health communities, and may negatively reflect on those with mental health difficulties. The criteria for evaluating the chosen games were created by combining elements from four separate academic papers. The games were analyzed via screenshots from online videos detailing a playthrough of chosen games, and text from the games themselves. The research within this paper suggests stigma can exist outside of conventional media platforms and highlights the availability of stigma-related horror video games inside the gaming market. This study also emphasizes how the depictions of those with mental health difficulties inside of video games have the capacity to harm mental health communities.http://www.theyoungresearcher.com/papers/dickens.pdfstigmamental healthvideo gameshorror video gamingreview
spellingShingle Dickens, E. G.
An evaluation of mental health stigma perpetuated by horror video gaming.
The Young Researcher
stigma
mental health
video games
horror video gaming
review
title An evaluation of mental health stigma perpetuated by horror video gaming.
title_full An evaluation of mental health stigma perpetuated by horror video gaming.
title_fullStr An evaluation of mental health stigma perpetuated by horror video gaming.
title_full_unstemmed An evaluation of mental health stigma perpetuated by horror video gaming.
title_short An evaluation of mental health stigma perpetuated by horror video gaming.
title_sort evaluation of mental health stigma perpetuated by horror video gaming
topic stigma
mental health
video games
horror video gaming
review
url http://www.theyoungresearcher.com/papers/dickens.pdf
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