Development of gaming practices in popular science text

The popular science text is described by the author in the context of competition with other media products: films, TV series, video games. Under these conditions, a popular science text acquires new communication characteristics, one of which is a play. The concept of play is viewed through the pri...

Full description

Saved in:
Bibliographic Details
Main Author: A. A. Bruev
Format: Article
Language:Russian
Published: Siberian Branch of the Russian Academy of Science, State Public Scientific Technological Library 2022-02-01
Series:Библиосфера
Subjects:
Online Access:https://www.bibliosphere.ru/jour/article/view/1763
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849249095396360192
author A. A. Bruev
author_facet A. A. Bruev
author_sort A. A. Bruev
collection DOAJ
description The popular science text is described by the author in the context of competition with other media products: films, TV series, video games. Under these conditions, a popular science text acquires new communication characteristics, one of which is a play. The concept of play is viewed through the prism of Johan Huizinga’s work «Homo Ludens, a Study of the Play Element in Culture». The work highlights the main features of play. There are four such characteristics: a play brings pleasure, provides for the presence of special (play) behavior and establishes order, and is also characterized through the tension that arises in the process of playing activity. The play brings pleasure to the player, which in a popular science text is realized through the comprehension of new knowledge, as well as through the awareness of the abundance of sences and interpretations of the text, «flickering of meanings», realized with the help of metaphors. Play behavior is a «play with the addressee»: the use of professional vocabulary allows a reader to identify himself with a researcher. A special playful order is achieved through the use of special narrative schemes that makes it possible to avoid automatism in perception and help to assimilate the content of the text in the most productive way. The tension inherent to any play is interpreted as an intellectual tension associated with the comprehension of new sences, and as an emotional tension, which is achieved via the use of means of artistic expression and strengthens the reader’s emotional involvement in the events described in the text. Each statement is illustrated by examples from popular science works presented in the Russian book market. The author comes to the conclusion that modern popular science texts demonstrate a new property – a playful beginning.
format Article
id doaj-art-9db16c3e390e4d47a68bd37f542b184a
institution Kabale University
issn 1815-3186
2712-7931
language Russian
publishDate 2022-02-01
publisher Siberian Branch of the Russian Academy of Science, State Public Scientific Technological Library
record_format Article
series Библиосфера
spelling doaj-art-9db16c3e390e4d47a68bd37f542b184a2025-08-20T03:57:40ZrusSiberian Branch of the Russian Academy of Science, State Public Scientific Technological LibraryБиблиосфера1815-31862712-79312022-02-0104152110.20913/1815-3186-2021-4-15-211708Development of gaming practices in popular science textA. A. Bruev0Saint-­Petersburg State University of Industrial Technologies and Design, Higher School of Printing and Media TechnologieThe popular science text is described by the author in the context of competition with other media products: films, TV series, video games. Under these conditions, a popular science text acquires new communication characteristics, one of which is a play. The concept of play is viewed through the prism of Johan Huizinga’s work «Homo Ludens, a Study of the Play Element in Culture». The work highlights the main features of play. There are four such characteristics: a play brings pleasure, provides for the presence of special (play) behavior and establishes order, and is also characterized through the tension that arises in the process of playing activity. The play brings pleasure to the player, which in a popular science text is realized through the comprehension of new knowledge, as well as through the awareness of the abundance of sences and interpretations of the text, «flickering of meanings», realized with the help of metaphors. Play behavior is a «play with the addressee»: the use of professional vocabulary allows a reader to identify himself with a researcher. A special playful order is achieved through the use of special narrative schemes that makes it possible to avoid automatism in perception and help to assimilate the content of the text in the most productive way. The tension inherent to any play is interpreted as an intellectual tension associated with the comprehension of new sences, and as an emotional tension, which is achieved via the use of means of artistic expression and strengthens the reader’s emotional involvement in the events described in the text. Each statement is illustrated by examples from popular science works presented in the Russian book market. The author comes to the conclusion that modern popular science texts demonstrate a new property – a playful beginning.https://www.bibliosphere.ru/jour/article/view/1763popular science textreadingreader modelthe characteristics of the gamea receptiona narrative model
spellingShingle A. A. Bruev
Development of gaming practices in popular science text
Библиосфера
popular science text
reading
reader model
the characteristics of the game
a reception
a narrative model
title Development of gaming practices in popular science text
title_full Development of gaming practices in popular science text
title_fullStr Development of gaming practices in popular science text
title_full_unstemmed Development of gaming practices in popular science text
title_short Development of gaming practices in popular science text
title_sort development of gaming practices in popular science text
topic popular science text
reading
reader model
the characteristics of the game
a reception
a narrative model
url https://www.bibliosphere.ru/jour/article/view/1763
work_keys_str_mv AT aabruev developmentofgamingpracticesinpopularsciencetext