Violent or competitive? Unpacking adolescent cyber-aggressive behavior in text, video, and game context

IntroductionCyber-aggressive behavior in adolescents is significantly influenced by violence and competition, yet their distinct roles and interactions with contextual and personality factors remain underexplored. This study investigates how violent versus competitive triggers, contextual mediums (t...

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Main Authors: Yanlei Chen, Lubin Wang, Shaoyang Guo, Qian Gu
Format: Article
Language:English
Published: Frontiers Media S.A. 2025-04-01
Series:Frontiers in Psychology
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Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2025.1577717/full
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author Yanlei Chen
Lubin Wang
Shaoyang Guo
Qian Gu
author_facet Yanlei Chen
Lubin Wang
Shaoyang Guo
Qian Gu
author_sort Yanlei Chen
collection DOAJ
description IntroductionCyber-aggressive behavior in adolescents is significantly influenced by violence and competition, yet their distinct roles and interactions with contextual and personality factors remain underexplored. This study investigates how violent versus competitive triggers, contextual mediums (text, video, game), and social comparison tendencies shape cyber-aggression.MethodsTwo experimental studies were conducted. Study 1 employed a 2 (violence vs. competition) × 3 (context: text, video, game) mixed design using gamified assessments to measure cyber-aggression. Study 2 expanded this with a 2 (violence vs. competition) × 3 (social comparison tendency: high/medium/low) × 2 (aggression type: verbal/physical) design to dissect behavioral and personality interactions.ResultsViolence consistently elicited higher cyber-aggression than competition across all contexts (Study 1). In Study 2, violent-competitive factors retained significant main effects, while aggression type (verbal/physical) and social comparison tendency alone showed no significant impacts. Key interactions emerged: verbal aggression under competitive conditions provoked stronger cyber-aggression than physical means. High social comparison tendency amplified cyber-aggression in violent contexts, correlating with escalating violence intensity.DiscussionViolence is the dominant driver of adolescent cyber-aggression, particularly when paired with high social comparison tendencies. Competitive environments, however, disproportionately trigger verbal aggression. These findings highlight the need for context-specific interventions targeting media content and individual predispositions to mitigate cyber-aggressive behavior.
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spelling doaj-art-9cc3dcf7cbf04ed6b2e88c56857805272025-08-20T03:14:13ZengFrontiers Media S.A.Frontiers in Psychology1664-10782025-04-011610.3389/fpsyg.2025.15777171577717Violent or competitive? Unpacking adolescent cyber-aggressive behavior in text, video, and game contextYanlei Chen0Lubin Wang1Shaoyang Guo2Qian Gu3School of Educational Science, Liaocheng University, Liaocheng, ChinaPsychological Counseling and Therapy Center, Zibo Mental Health Center, Zibo, ChinaSchool of Educational Science, Yangzhou University, Yangzhou, ChinaSchool of Educational Science, Liaocheng University, Liaocheng, ChinaIntroductionCyber-aggressive behavior in adolescents is significantly influenced by violence and competition, yet their distinct roles and interactions with contextual and personality factors remain underexplored. This study investigates how violent versus competitive triggers, contextual mediums (text, video, game), and social comparison tendencies shape cyber-aggression.MethodsTwo experimental studies were conducted. Study 1 employed a 2 (violence vs. competition) × 3 (context: text, video, game) mixed design using gamified assessments to measure cyber-aggression. Study 2 expanded this with a 2 (violence vs. competition) × 3 (social comparison tendency: high/medium/low) × 2 (aggression type: verbal/physical) design to dissect behavioral and personality interactions.ResultsViolence consistently elicited higher cyber-aggression than competition across all contexts (Study 1). In Study 2, violent-competitive factors retained significant main effects, while aggression type (verbal/physical) and social comparison tendency alone showed no significant impacts. Key interactions emerged: verbal aggression under competitive conditions provoked stronger cyber-aggression than physical means. High social comparison tendency amplified cyber-aggression in violent contexts, correlating with escalating violence intensity.DiscussionViolence is the dominant driver of adolescent cyber-aggression, particularly when paired with high social comparison tendencies. Competitive environments, however, disproportionately trigger verbal aggression. These findings highlight the need for context-specific interventions targeting media content and individual predispositions to mitigate cyber-aggressive behavior.https://www.frontiersin.org/articles/10.3389/fpsyg.2025.1577717/fulladolescentsviolencecompetitioncyber-aggressive behaviorsocial comparison tendency
spellingShingle Yanlei Chen
Lubin Wang
Shaoyang Guo
Qian Gu
Violent or competitive? Unpacking adolescent cyber-aggressive behavior in text, video, and game context
Frontiers in Psychology
adolescents
violence
competition
cyber-aggressive behavior
social comparison tendency
title Violent or competitive? Unpacking adolescent cyber-aggressive behavior in text, video, and game context
title_full Violent or competitive? Unpacking adolescent cyber-aggressive behavior in text, video, and game context
title_fullStr Violent or competitive? Unpacking adolescent cyber-aggressive behavior in text, video, and game context
title_full_unstemmed Violent or competitive? Unpacking adolescent cyber-aggressive behavior in text, video, and game context
title_short Violent or competitive? Unpacking adolescent cyber-aggressive behavior in text, video, and game context
title_sort violent or competitive unpacking adolescent cyber aggressive behavior in text video and game context
topic adolescents
violence
competition
cyber-aggressive behavior
social comparison tendency
url https://www.frontiersin.org/articles/10.3389/fpsyg.2025.1577717/full
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AT lubinwang violentorcompetitiveunpackingadolescentcyberaggressivebehaviorintextvideoandgamecontext
AT shaoyangguo violentorcompetitiveunpackingadolescentcyberaggressivebehaviorintextvideoandgamecontext
AT qiangu violentorcompetitiveunpackingadolescentcyberaggressivebehaviorintextvideoandgamecontext