Geometry‐Enhanced Implicit Function for Detailed Clothed Human Reconstruction With RGB‐D Input

ABSTRACT Realistic human reconstruction embraces an extensive range of applications as depth sensors advance. However, current state‐of‐the‐art methods with RGB‐D input still suffer from artefacts, such as noisy surfaces, non‐human shapes, and depth ambiguity, especially for the invisible parts. The...

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Main Authors: Pengpeng Liu, Zhi Zeng, Qisheng Wang, Min Chen, Guixuan Zhang
Format: Article
Language:English
Published: Wiley 2025-06-01
Series:CAAI Transactions on Intelligence Technology
Subjects:
Online Access:https://doi.org/10.1049/cit2.70009
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author Pengpeng Liu
Zhi Zeng
Qisheng Wang
Min Chen
Guixuan Zhang
author_facet Pengpeng Liu
Zhi Zeng
Qisheng Wang
Min Chen
Guixuan Zhang
author_sort Pengpeng Liu
collection DOAJ
description ABSTRACT Realistic human reconstruction embraces an extensive range of applications as depth sensors advance. However, current state‐of‐the‐art methods with RGB‐D input still suffer from artefacts, such as noisy surfaces, non‐human shapes, and depth ambiguity, especially for the invisible parts. The authors observe the main issue is the lack of geometric semantics without using depth input priors fully. This paper focuses on improving the representation ability of implicit function, exploring an effective method to utilise depth‐related semantics effectively and efficiently. The proposed geometry‐enhanced implicit function enhances the geometric semantics with the extra voxel‐aligned features from point clouds, promoting the completion of missing parts for unseen regions while preserving the local details on the input. For incorporating multi‐scale pixel‐aligned and voxel‐aligned features, the authors use the Squeeze‐and‐Excitation attention to capture and fully use channel interdependencies. For the multi‐view reconstruction, the proposed depth‐enhanced attention explicitly excites the network to “sense” the geometric structure for a more reasonable feature aggregation. Experiments and results show that our method outperforms current RGB and depth‐based SOTA methods on the challenging data from Twindom and Thuman3.0, and achieves a detailed and completed human reconstruction, balancing performance and efficiency well.
format Article
id doaj-art-9b64e941c034478b93c47fb3e34cce90
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issn 2468-2322
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publishDate 2025-06-01
publisher Wiley
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series CAAI Transactions on Intelligence Technology
spelling doaj-art-9b64e941c034478b93c47fb3e34cce902025-08-20T02:35:01ZengWileyCAAI Transactions on Intelligence Technology2468-23222025-06-0110385887010.1049/cit2.70009Geometry‐Enhanced Implicit Function for Detailed Clothed Human Reconstruction With RGB‐D InputPengpeng Liu0Zhi Zeng1Qisheng Wang2Min Chen3Guixuan Zhang4Key Laboratory of Digital Rights Services Institute of Automation, Chinese Academy of Sciences Beijing ChinaBeijing University of Posts and Telecommunications Beijing ChinaHithink RoyalFlush Information Network Co. Ltd. Hangzhou ChinaHithink RoyalFlush Information Network Co. Ltd. Hangzhou ChinaBeijing University of Posts and Telecommunications Beijing ChinaABSTRACT Realistic human reconstruction embraces an extensive range of applications as depth sensors advance. However, current state‐of‐the‐art methods with RGB‐D input still suffer from artefacts, such as noisy surfaces, non‐human shapes, and depth ambiguity, especially for the invisible parts. The authors observe the main issue is the lack of geometric semantics without using depth input priors fully. This paper focuses on improving the representation ability of implicit function, exploring an effective method to utilise depth‐related semantics effectively and efficiently. The proposed geometry‐enhanced implicit function enhances the geometric semantics with the extra voxel‐aligned features from point clouds, promoting the completion of missing parts for unseen regions while preserving the local details on the input. For incorporating multi‐scale pixel‐aligned and voxel‐aligned features, the authors use the Squeeze‐and‐Excitation attention to capture and fully use channel interdependencies. For the multi‐view reconstruction, the proposed depth‐enhanced attention explicitly excites the network to “sense” the geometric structure for a more reasonable feature aggregation. Experiments and results show that our method outperforms current RGB and depth‐based SOTA methods on the challenging data from Twindom and Thuman3.0, and achieves a detailed and completed human reconstruction, balancing performance and efficiency well.https://doi.org/10.1049/cit2.70009deep implicit functiondepth‐enhanced attentiongeometry‐enhancedhuman reconstructionRGB‐D
spellingShingle Pengpeng Liu
Zhi Zeng
Qisheng Wang
Min Chen
Guixuan Zhang
Geometry‐Enhanced Implicit Function for Detailed Clothed Human Reconstruction With RGB‐D Input
CAAI Transactions on Intelligence Technology
deep implicit function
depth‐enhanced attention
geometry‐enhanced
human reconstruction
RGB‐D
title Geometry‐Enhanced Implicit Function for Detailed Clothed Human Reconstruction With RGB‐D Input
title_full Geometry‐Enhanced Implicit Function for Detailed Clothed Human Reconstruction With RGB‐D Input
title_fullStr Geometry‐Enhanced Implicit Function for Detailed Clothed Human Reconstruction With RGB‐D Input
title_full_unstemmed Geometry‐Enhanced Implicit Function for Detailed Clothed Human Reconstruction With RGB‐D Input
title_short Geometry‐Enhanced Implicit Function for Detailed Clothed Human Reconstruction With RGB‐D Input
title_sort geometry enhanced implicit function for detailed clothed human reconstruction with rgb d input
topic deep implicit function
depth‐enhanced attention
geometry‐enhanced
human reconstruction
RGB‐D
url https://doi.org/10.1049/cit2.70009
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AT zhizeng geometryenhancedimplicitfunctionfordetailedclothedhumanreconstructionwithrgbdinput
AT qishengwang geometryenhancedimplicitfunctionfordetailedclothedhumanreconstructionwithrgbdinput
AT minchen geometryenhancedimplicitfunctionfordetailedclothedhumanreconstructionwithrgbdinput
AT guixuanzhang geometryenhancedimplicitfunctionfordetailedclothedhumanreconstructionwithrgbdinput