EEG dataset from playing Multiplayer Online Battle Arena games in natural settings
Abstract Mobile Multiplayer Online Battle Arena (MOBA) games have emerged as one of the most popular gaming genres, yet the underlying neurophysiological mechanisms contributing to their addictive potential remain unclear. In this study, 23 participants played six real matches of Honor of Kings whil...
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| Format: | Article |
| Language: | English |
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Nature Portfolio
2025-07-01
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| Series: | Scientific Data |
| Online Access: | https://doi.org/10.1038/s41597-025-05435-5 |
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| author | Hong-Zhi Li Jia-Jia Yang Zhen Lv Li-Yang Wan Wo Wang Da-Qi Li Dong-Dong Zhou Li Kuang |
| author_facet | Hong-Zhi Li Jia-Jia Yang Zhen Lv Li-Yang Wan Wo Wang Da-Qi Li Dong-Dong Zhou Li Kuang |
| author_sort | Hong-Zhi Li |
| collection | DOAJ |
| description | Abstract Mobile Multiplayer Online Battle Arena (MOBA) games have emerged as one of the most popular gaming genres, yet the underlying neurophysiological mechanisms contributing to their addictive potential remain unclear. In this study, 23 participants played six real matches of Honor of Kings while synchronized 64-channel EEG recordings were conducted. We provide EEG data collected during gameplay, alongside corresponding video recordings. Additionally, we developed an experimental protocol that accurately marks the timestamps of player kills and deaths within the EEG data. This allows for an investigation of neurophysiological responses to kills and deaths at a millisecond-level time scale within actual MOBA gameplay. Furthermore, we include resting-state EEG data recorded in both eyes-open and eyes-closed conditions, as well as participants’ demographic information and scores related to gaming addiction, impulsivity, and emotional regulation. This dataset aims to contribute to the understanding of neurophysiological responses in natural MOBA gaming environments, providing open access resources with high ecological validity. |
| format | Article |
| id | doaj-art-9b09ce3b126f4e6e820a8b7efbd37d1d |
| institution | Kabale University |
| issn | 2052-4463 |
| language | English |
| publishDate | 2025-07-01 |
| publisher | Nature Portfolio |
| record_format | Article |
| series | Scientific Data |
| spelling | doaj-art-9b09ce3b126f4e6e820a8b7efbd37d1d2025-08-20T03:37:19ZengNature PortfolioScientific Data2052-44632025-07-0112111310.1038/s41597-025-05435-5EEG dataset from playing Multiplayer Online Battle Arena games in natural settingsHong-Zhi Li0Jia-Jia Yang1Zhen Lv2Li-Yang Wan3Wo Wang4Da-Qi Li5Dong-Dong Zhou6Li Kuang7Mental Health Center, University-Town Hospital of Chongqing Medical UniversityMental Health Education and Counseling Center, Chongqing jianzhu CollegeMental Health Center, University-Town Hospital of Chongqing Medical UniversityMental Health Center, University-Town Hospital of Chongqing Medical UniversityMental Health Center, University-Town Hospital of Chongqing Medical UniversityMental Health Center, University-Town Hospital of Chongqing Medical UniversityMental Health Center, University-Town Hospital of Chongqing Medical UniversityPsychiatric Center, The First Affiliated Hospital of Chongqing Medical UniversityAbstract Mobile Multiplayer Online Battle Arena (MOBA) games have emerged as one of the most popular gaming genres, yet the underlying neurophysiological mechanisms contributing to their addictive potential remain unclear. In this study, 23 participants played six real matches of Honor of Kings while synchronized 64-channel EEG recordings were conducted. We provide EEG data collected during gameplay, alongside corresponding video recordings. Additionally, we developed an experimental protocol that accurately marks the timestamps of player kills and deaths within the EEG data. This allows for an investigation of neurophysiological responses to kills and deaths at a millisecond-level time scale within actual MOBA gameplay. Furthermore, we include resting-state EEG data recorded in both eyes-open and eyes-closed conditions, as well as participants’ demographic information and scores related to gaming addiction, impulsivity, and emotional regulation. This dataset aims to contribute to the understanding of neurophysiological responses in natural MOBA gaming environments, providing open access resources with high ecological validity.https://doi.org/10.1038/s41597-025-05435-5 |
| spellingShingle | Hong-Zhi Li Jia-Jia Yang Zhen Lv Li-Yang Wan Wo Wang Da-Qi Li Dong-Dong Zhou Li Kuang EEG dataset from playing Multiplayer Online Battle Arena games in natural settings Scientific Data |
| title | EEG dataset from playing Multiplayer Online Battle Arena games in natural settings |
| title_full | EEG dataset from playing Multiplayer Online Battle Arena games in natural settings |
| title_fullStr | EEG dataset from playing Multiplayer Online Battle Arena games in natural settings |
| title_full_unstemmed | EEG dataset from playing Multiplayer Online Battle Arena games in natural settings |
| title_short | EEG dataset from playing Multiplayer Online Battle Arena games in natural settings |
| title_sort | eeg dataset from playing multiplayer online battle arena games in natural settings |
| url | https://doi.org/10.1038/s41597-025-05435-5 |
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