EEG dataset from playing Multiplayer Online Battle Arena games in natural settings

Abstract Mobile Multiplayer Online Battle Arena (MOBA) games have emerged as one of the most popular gaming genres, yet the underlying neurophysiological mechanisms contributing to their addictive potential remain unclear. In this study, 23 participants played six real matches of Honor of Kings whil...

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Main Authors: Hong-Zhi Li, Jia-Jia Yang, Zhen Lv, Li-Yang Wan, Wo Wang, Da-Qi Li, Dong-Dong Zhou, Li Kuang
Format: Article
Language:English
Published: Nature Portfolio 2025-07-01
Series:Scientific Data
Online Access:https://doi.org/10.1038/s41597-025-05435-5
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author Hong-Zhi Li
Jia-Jia Yang
Zhen Lv
Li-Yang Wan
Wo Wang
Da-Qi Li
Dong-Dong Zhou
Li Kuang
author_facet Hong-Zhi Li
Jia-Jia Yang
Zhen Lv
Li-Yang Wan
Wo Wang
Da-Qi Li
Dong-Dong Zhou
Li Kuang
author_sort Hong-Zhi Li
collection DOAJ
description Abstract Mobile Multiplayer Online Battle Arena (MOBA) games have emerged as one of the most popular gaming genres, yet the underlying neurophysiological mechanisms contributing to their addictive potential remain unclear. In this study, 23 participants played six real matches of Honor of Kings while synchronized 64-channel EEG recordings were conducted. We provide EEG data collected during gameplay, alongside corresponding video recordings. Additionally, we developed an experimental protocol that accurately marks the timestamps of player kills and deaths within the EEG data. This allows for an investigation of neurophysiological responses to kills and deaths at a millisecond-level time scale within actual MOBA gameplay. Furthermore, we include resting-state EEG data recorded in both eyes-open and eyes-closed conditions, as well as participants’ demographic information and scores related to gaming addiction, impulsivity, and emotional regulation. This dataset aims to contribute to the understanding of neurophysiological responses in natural MOBA gaming environments, providing open access resources with high ecological validity.
format Article
id doaj-art-9b09ce3b126f4e6e820a8b7efbd37d1d
institution Kabale University
issn 2052-4463
language English
publishDate 2025-07-01
publisher Nature Portfolio
record_format Article
series Scientific Data
spelling doaj-art-9b09ce3b126f4e6e820a8b7efbd37d1d2025-08-20T03:37:19ZengNature PortfolioScientific Data2052-44632025-07-0112111310.1038/s41597-025-05435-5EEG dataset from playing Multiplayer Online Battle Arena games in natural settingsHong-Zhi Li0Jia-Jia Yang1Zhen Lv2Li-Yang Wan3Wo Wang4Da-Qi Li5Dong-Dong Zhou6Li Kuang7Mental Health Center, University-Town Hospital of Chongqing Medical UniversityMental Health Education and Counseling Center, Chongqing jianzhu CollegeMental Health Center, University-Town Hospital of Chongqing Medical UniversityMental Health Center, University-Town Hospital of Chongqing Medical UniversityMental Health Center, University-Town Hospital of Chongqing Medical UniversityMental Health Center, University-Town Hospital of Chongqing Medical UniversityMental Health Center, University-Town Hospital of Chongqing Medical UniversityPsychiatric Center, The First Affiliated Hospital of Chongqing Medical UniversityAbstract Mobile Multiplayer Online Battle Arena (MOBA) games have emerged as one of the most popular gaming genres, yet the underlying neurophysiological mechanisms contributing to their addictive potential remain unclear. In this study, 23 participants played six real matches of Honor of Kings while synchronized 64-channel EEG recordings were conducted. We provide EEG data collected during gameplay, alongside corresponding video recordings. Additionally, we developed an experimental protocol that accurately marks the timestamps of player kills and deaths within the EEG data. This allows for an investigation of neurophysiological responses to kills and deaths at a millisecond-level time scale within actual MOBA gameplay. Furthermore, we include resting-state EEG data recorded in both eyes-open and eyes-closed conditions, as well as participants’ demographic information and scores related to gaming addiction, impulsivity, and emotional regulation. This dataset aims to contribute to the understanding of neurophysiological responses in natural MOBA gaming environments, providing open access resources with high ecological validity.https://doi.org/10.1038/s41597-025-05435-5
spellingShingle Hong-Zhi Li
Jia-Jia Yang
Zhen Lv
Li-Yang Wan
Wo Wang
Da-Qi Li
Dong-Dong Zhou
Li Kuang
EEG dataset from playing Multiplayer Online Battle Arena games in natural settings
Scientific Data
title EEG dataset from playing Multiplayer Online Battle Arena games in natural settings
title_full EEG dataset from playing Multiplayer Online Battle Arena games in natural settings
title_fullStr EEG dataset from playing Multiplayer Online Battle Arena games in natural settings
title_full_unstemmed EEG dataset from playing Multiplayer Online Battle Arena games in natural settings
title_short EEG dataset from playing Multiplayer Online Battle Arena games in natural settings
title_sort eeg dataset from playing multiplayer online battle arena games in natural settings
url https://doi.org/10.1038/s41597-025-05435-5
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