Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality

Traumatic brain injury (TBI) is the most common cause of long-term disability and death among young adults, and it represents an enormous socioeconomic and healthcare burden. Our purpose is to evaluate the effects of a virtual reality training with BTs-Nirvana (BTs-N) on the recovery of cognitive fu...

Full description

Saved in:
Bibliographic Details
Main Authors: Rosaria De Luca, Maria Grazia Maggio, Giuseppa Maresca, Desiree Latella, Antonino Cannavò, Francesca Sciarrone, Emanuele Lo Voi, Maria Accorinti, Placido Bramanti, Rocco Salvatore Calabrò
Format: Article
Language:English
Published: Wiley 2019-01-01
Series:Behavioural Neurology
Online Access:http://dx.doi.org/10.1155/2019/9268179
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832555385671647232
author Rosaria De Luca
Maria Grazia Maggio
Giuseppa Maresca
Desiree Latella
Antonino Cannavò
Francesca Sciarrone
Emanuele Lo Voi
Maria Accorinti
Placido Bramanti
Rocco Salvatore Calabrò
author_facet Rosaria De Luca
Maria Grazia Maggio
Giuseppa Maresca
Desiree Latella
Antonino Cannavò
Francesca Sciarrone
Emanuele Lo Voi
Maria Accorinti
Placido Bramanti
Rocco Salvatore Calabrò
author_sort Rosaria De Luca
collection DOAJ
description Traumatic brain injury (TBI) is the most common cause of long-term disability and death among young adults, and it represents an enormous socioeconomic and healthcare burden. Our purpose is to evaluate the effects of a virtual reality training with BTs-Nirvana (BTs-N) on the recovery of cognitive functions in TBI subjects, using the interactive semi-immersive program. One hundred patients with TBI were enrolled in this study and randomized into either the Traditional Cognitive Rehabilitation Group (TCRG: n=50) or the Virtual Reality Training Group (VRTG: n=50). The VRTG underwent a VRT with BTs-N, whereas the TCRG received a standard cognitive treatment. Each treatment session lasted 60 minutes and was repeated three times a week for 8 weeks. All of the patients were evaluated by a specific psychometric battery before (T0) and immediately (T1) after the end of the training. VRTG and TCRG had a significant improvement in cognitive functioning and in mood, but only VRTG presented with a significant increase in cognitive flexibility and shifting skills and in selective attention. In conclusion, our results suggest that VR may be a useful and effective approach for the rehabilitation of patients with TBI, leading to better cognitive and behavioral outcomes.
format Article
id doaj-art-98c6fe86085e47748e8ae141f956c032
institution Kabale University
issn 0953-4180
1875-8584
language English
publishDate 2019-01-01
publisher Wiley
record_format Article
series Behavioural Neurology
spelling doaj-art-98c6fe86085e47748e8ae141f956c0322025-02-03T05:48:23ZengWileyBehavioural Neurology0953-41801875-85842019-01-01201910.1155/2019/92681799268179Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual RealityRosaria De Luca0Maria Grazia Maggio1Giuseppa Maresca2Desiree Latella3Antonino Cannavò4Francesca Sciarrone5Emanuele Lo Voi6Maria Accorinti7Placido Bramanti8Rocco Salvatore Calabrò9IRCCS Centro Neurolesi “Bonino Pulejo”, Messina, ItalyIRCCS Centro Neurolesi “Bonino Pulejo”, Messina, ItalyIRCCS Centro Neurolesi “Bonino Pulejo”, Messina, ItalyIRCCS Centro Neurolesi “Bonino Pulejo”, Messina, ItalyIRCCS Centro Neurolesi “Bonino Pulejo”, Messina, ItalyIRCCS Centro Neurolesi “Bonino Pulejo”, Messina, ItalyIRCCS Centro Neurolesi “Bonino Pulejo”, Messina, ItalyIRCCS Centro Neurolesi “Bonino Pulejo”, Messina, ItalyIRCCS Centro Neurolesi “Bonino Pulejo”, Messina, ItalyIRCCS Centro Neurolesi “Bonino Pulejo”, Messina, ItalyTraumatic brain injury (TBI) is the most common cause of long-term disability and death among young adults, and it represents an enormous socioeconomic and healthcare burden. Our purpose is to evaluate the effects of a virtual reality training with BTs-Nirvana (BTs-N) on the recovery of cognitive functions in TBI subjects, using the interactive semi-immersive program. One hundred patients with TBI were enrolled in this study and randomized into either the Traditional Cognitive Rehabilitation Group (TCRG: n=50) or the Virtual Reality Training Group (VRTG: n=50). The VRTG underwent a VRT with BTs-N, whereas the TCRG received a standard cognitive treatment. Each treatment session lasted 60 minutes and was repeated three times a week for 8 weeks. All of the patients were evaluated by a specific psychometric battery before (T0) and immediately (T1) after the end of the training. VRTG and TCRG had a significant improvement in cognitive functioning and in mood, but only VRTG presented with a significant increase in cognitive flexibility and shifting skills and in selective attention. In conclusion, our results suggest that VR may be a useful and effective approach for the rehabilitation of patients with TBI, leading to better cognitive and behavioral outcomes.http://dx.doi.org/10.1155/2019/9268179
spellingShingle Rosaria De Luca
Maria Grazia Maggio
Giuseppa Maresca
Desiree Latella
Antonino Cannavò
Francesca Sciarrone
Emanuele Lo Voi
Maria Accorinti
Placido Bramanti
Rocco Salvatore Calabrò
Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
Behavioural Neurology
title Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title_full Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title_fullStr Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title_full_unstemmed Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title_short Improving Cognitive Function after Traumatic Brain Injury: A Clinical Trial on the Potential Use of the Semi-Immersive Virtual Reality
title_sort improving cognitive function after traumatic brain injury a clinical trial on the potential use of the semi immersive virtual reality
url http://dx.doi.org/10.1155/2019/9268179
work_keys_str_mv AT rosariadeluca improvingcognitivefunctionaftertraumaticbraininjuryaclinicaltrialonthepotentialuseofthesemiimmersivevirtualreality
AT mariagraziamaggio improvingcognitivefunctionaftertraumaticbraininjuryaclinicaltrialonthepotentialuseofthesemiimmersivevirtualreality
AT giuseppamaresca improvingcognitivefunctionaftertraumaticbraininjuryaclinicaltrialonthepotentialuseofthesemiimmersivevirtualreality
AT desireelatella improvingcognitivefunctionaftertraumaticbraininjuryaclinicaltrialonthepotentialuseofthesemiimmersivevirtualreality
AT antoninocannavo improvingcognitivefunctionaftertraumaticbraininjuryaclinicaltrialonthepotentialuseofthesemiimmersivevirtualreality
AT francescasciarrone improvingcognitivefunctionaftertraumaticbraininjuryaclinicaltrialonthepotentialuseofthesemiimmersivevirtualreality
AT emanuelelovoi improvingcognitivefunctionaftertraumaticbraininjuryaclinicaltrialonthepotentialuseofthesemiimmersivevirtualreality
AT mariaaccorinti improvingcognitivefunctionaftertraumaticbraininjuryaclinicaltrialonthepotentialuseofthesemiimmersivevirtualreality
AT placidobramanti improvingcognitivefunctionaftertraumaticbraininjuryaclinicaltrialonthepotentialuseofthesemiimmersivevirtualreality
AT roccosalvatorecalabro improvingcognitivefunctionaftertraumaticbraininjuryaclinicaltrialonthepotentialuseofthesemiimmersivevirtualreality