Reactivity to Smoking Cues in a Social Context: Virtual Reality Experiment

Abstract BackgroundSocial contextual factors influence the onset and maintenance of substance abuse. Virtual reality (VR) provides a standardized method to present social stimuli and is increasingly used in addiction research. ObjectiveThis study examines the influ...

Full description

Saved in:
Bibliographic Details
Main Authors: Katharina Eidenmueller, Sabine Hoffmann, Kornelius Kammler-Sücker, Leonard Wenger, Massimiliano Mazza, Christiane Mühle, Manuel Stenger, Gerrit Meixner, Falk Kiefer, Bernd Lenz
Format: Article
Language:English
Published: JMIR Publications 2025-05-01
Series:JMIR Formative Research
Online Access:https://formative.jmir.org/2025/1/e71285
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Abstract BackgroundSocial contextual factors influence the onset and maintenance of substance abuse. Virtual reality (VR) provides a standardized method to present social stimuli and is increasingly used in addiction research. ObjectiveThis study examines the influence of a smoking versus a nonsmoking agent in VR on craving in nicotine-dependent male participants. Our primary hypothesis was that the interaction with a smoking agent is associated with increased craving compared to a nonsmoking agent. We expected higher craving in the presence of an agent regardless of the agent’s smoking status. MethodsUsing a head-mounted display (Oculus Rift), 50 nicotine-dependent smokers were exposed to four VR conditions on a virtual marketplace: first without an agent, second and third with an agent who either smoked or did not smoke in randomized order, and fourth without an agent as a follow-up condition. Before the follow-up condition, participants smoked a cigarette. Craving was assessed with the Questionnaire of Smoking Urges and a visual analog scale within VR and after each session. We also examined anxiety and agitation (visual analog scale), immersion and presence with the igroup Presence Questionnaire, and salivary cortisol levels. ResultsResults showed no significant difference in the participants’ craving, anxiety, or agitation between the smoking and nonsmoking agent conditions. However, craving, anxiety, and agitation increased from the marketplace without an interacting agent to the conditions with an interacting agent, and decreased after smoking a cigarette. Immersion was low in all conditions and decreased over time. Salivary cortisol levels were highest at baseline and decreased over the course of the experiment. ConclusionsThese findings suggest that the presence of an agent (as a contextual factor) may override the specific influence of proximal stimuli (burning cigarette). The low immersion highlights the challenges in developing effective VR environments for cue exposure.
ISSN:2561-326X