Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers
The electronic games industry is a new, dynamic, and fast-growing economic sector. However, organizations in this industry do not know the profile of their consumers. In view of this knowledge gap, the objective of this research paper is to analyze groups of electronic games consumers in the Brazili...
Saved in:
Main Authors: | Lucas Souza, Ana Augusta Freitas, Luiz Fernando Heineck, Jorge Luiz Wattes |
---|---|
Format: | Article |
Language: | English |
Published: |
FUCAPE Business School
2021-01-01
|
Series: | BBR: Brazilian Business Review |
Subjects: | |
Online Access: | http://www.redalyc.org/articulo.oa?id=123067049004 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents
by: Ask Kristine, et al.
Published: (2021-09-01) -
Games and gamers: the influence of participating players on the process and outcome of regional spatial energy games
by: Hartmut Dumke, et al.
Published: (2025-01-01) -
The Older Gamer in Games Studies: Marginalised or Idealised?
by: Wu Huan, et al.
Published: (2020-12-01) -
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses
by: S. Cacciaguerra, et al.
Published: (2008-01-01) -
Generation and study of the synthetic brain electron microscopy dataset for segmentation purpose
by: N.A. Sokolov, et al.
Published: (2023-10-01)