The Influence of Didactic VR Programs on Educational Motivation, Mental States and Creativity in Students

The use of modern didactic programs in mathematics in virtual reality (VR) requires approbation, proof of efficiency and environmental friendliness. VR properties: the ability to animate (perform actions with objects), interactivity and immersion in the information space are especially important for...

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Main Authors: Zikeeva E.A., Selivanov V.V., Kapustina V.U., Strizhova I.V.
Format: Article
Language:English
Published: Moscow State University of Psychology and Education 2021-12-01
Series:Психолого-педагогические исследования
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Online Access:https://psyjournals.ru/en/psyedu_ej/2021/n4/Zikeeva.shtml
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author Zikeeva E.A.
Selivanov V.V.
Kapustina V.U.
Strizhova I.V.
author_facet Zikeeva E.A.
Selivanov V.V.
Kapustina V.U.
Strizhova I.V.
author_sort Zikeeva E.A.
collection DOAJ
description The use of modern didactic programs in mathematics in virtual reality (VR) requires approbation, proof of efficiency and environmental friendliness. VR properties: the ability to animate (perform actions with objects), interactivity and immersion in the information space are especially important for the training of future engineers, mathematicians and programmers. However, such programs today are still a poorly understood innovation, causing scientific controversy. The purpose of the presented study is to substantiate the effectiveness of didactic VR programs in teaching university students in technical areas, through determining the level of knowledge gained, the impact on the formation of educational motivation and the level of creativity among students in the study of higher mathematics. The methodological basis of the research was made up of the main provisions of the psychology of virtual reality, virtual ontology (V.A. Barabanshchikov, V.V. Selivanov). The assessment of changes in educational motivation was carried out using the methodology of A.A. Rean and V.A. Yakunin (modified by N.Ts. Badmaeva). Diagnostics of the level of creativity was carried out using the Johnson questionnaire, adapted by E.E. Tunic. As a result, it was shown that the students involved in the work with VR programs, at the level of reliable statistical significance, increase the indicators for the parameters of educational motivation, activity and creativity.
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institution Kabale University
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spelling doaj-art-96ee32aca06d4eacb4af5cdb71f6de4a2025-08-20T03:57:04ZengMoscow State University of Psychology and EducationПсихолого-педагогические исследования2587-61392021-12-0113412614610.17759/psyedu.2021130408The Influence of Didactic VR Programs on Educational Motivation, Mental States and Creativity in StudentsZikeeva E.A.0https://orcid.org/0000-0002-0248-2432Selivanov V.V.1https://orcid.org/0000-0002-8386-591XKapustina V.U.2https://orcid.org/0000-0002-7628-4308Strizhova I.V.3https://orcid.org/0000-0003-2106-3900Moscow State University of Psychology & Education, Moscow, RussiaMoscow State University of Psychology & Education, Moscow, Russia Moscow State University of Psychology & Education, Moscow, RussiaMoscow State University of Psychology and Education, Moscow, RussiaThe use of modern didactic programs in mathematics in virtual reality (VR) requires approbation, proof of efficiency and environmental friendliness. VR properties: the ability to animate (perform actions with objects), interactivity and immersion in the information space are especially important for the training of future engineers, mathematicians and programmers. However, such programs today are still a poorly understood innovation, causing scientific controversy. The purpose of the presented study is to substantiate the effectiveness of didactic VR programs in teaching university students in technical areas, through determining the level of knowledge gained, the impact on the formation of educational motivation and the level of creativity among students in the study of higher mathematics. The methodological basis of the research was made up of the main provisions of the psychology of virtual reality, virtual ontology (V.A. Barabanshchikov, V.V. Selivanov). The assessment of changes in educational motivation was carried out using the methodology of A.A. Rean and V.A. Yakunin (modified by N.Ts. Badmaeva). Diagnostics of the level of creativity was carried out using the Johnson questionnaire, adapted by E.E. Tunic. As a result, it was shown that the students involved in the work with VR programs, at the level of reliable statistical significance, increase the indicators for the parameters of educational motivation, activity and creativity.https://psyjournals.ru/en/psyedu_ej/2021/n4/Zikeeva.shtmlvirtual realitytrainingdidactic vr programsmental stateseducational motivationcreativity
spellingShingle Zikeeva E.A.
Selivanov V.V.
Kapustina V.U.
Strizhova I.V.
The Influence of Didactic VR Programs on Educational Motivation, Mental States and Creativity in Students
Психолого-педагогические исследования
virtual reality
training
didactic vr programs
mental states
educational motivation
creativity
title The Influence of Didactic VR Programs on Educational Motivation, Mental States and Creativity in Students
title_full The Influence of Didactic VR Programs on Educational Motivation, Mental States and Creativity in Students
title_fullStr The Influence of Didactic VR Programs on Educational Motivation, Mental States and Creativity in Students
title_full_unstemmed The Influence of Didactic VR Programs on Educational Motivation, Mental States and Creativity in Students
title_short The Influence of Didactic VR Programs on Educational Motivation, Mental States and Creativity in Students
title_sort influence of didactic vr programs on educational motivation mental states and creativity in students
topic virtual reality
training
didactic vr programs
mental states
educational motivation
creativity
url https://psyjournals.ru/en/psyedu_ej/2021/n4/Zikeeva.shtml
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