“Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human

In this article, I analyze the 2018 video game Detroit: Become Human as a potentially political text from the perspective of literary and cultural studies. I argue that it features and presents narrative choices in a way that encourages players to make decisions not solely for personal or empathetic...

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Main Author: Stefan Schubert
Format: Article
Language:English
Published: European Association for American Studies 2021-09-01
Series:European Journal of American Studies
Subjects:
Online Access:https://journals.openedition.org/ejas/17360
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author Stefan Schubert
author_facet Stefan Schubert
author_sort Stefan Schubert
collection DOAJ
description In this article, I analyze the 2018 video game Detroit: Become Human as a potentially political text from the perspective of literary and cultural studies. I argue that it features and presents narrative choices in a way that encourages players to make decisions not solely for personal or empathetic reasons but also through a political contemplation, and I contend that the manner in which the game narratively presents individual agency and populist imaginations of “the people” complicates this political project. To do so, I first present an approach to narrative, agency, and politics in video games more generally, before then discussing questions of agency and politics in Detroit: Become Human on three levels: in its narrative presentation, in how the gameplay politicizes player choice, and in how both the narrative and the ludic elements in the game complicate its interest in politics. This contribution thus suggests ways of both studying the connections of agency and politics in video games and culturally contextualizing this particular way of representing (a)political choices.
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spelling doaj-art-967963de8f32443da9ddff8795b781762025-01-06T09:08:41ZengEuropean Association for American StudiesEuropean Journal of American Studies1991-93362021-09-0116310.4000/ejas.17360“Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become HumanStefan SchubertIn this article, I analyze the 2018 video game Detroit: Become Human as a potentially political text from the perspective of literary and cultural studies. I argue that it features and presents narrative choices in a way that encourages players to make decisions not solely for personal or empathetic reasons but also through a political contemplation, and I contend that the manner in which the game narratively presents individual agency and populist imaginations of “the people” complicates this political project. To do so, I first present an approach to narrative, agency, and politics in video games more generally, before then discussing questions of agency and politics in Detroit: Become Human on three levels: in its narrative presentation, in how the gameplay politicizes player choice, and in how both the narrative and the ludic elements in the game complicate its interest in politics. This contribution thus suggests ways of both studying the connections of agency and politics in video games and culturally contextualizing this particular way of representing (a)political choices.https://journals.openedition.org/ejas/17360agency; narrative; politics; populism; science fiction; video games
spellingShingle Stefan Schubert
“Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human
European Journal of American Studies
agency; narrative; politics; populism; science fiction; video games
title “Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human
title_full “Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human
title_fullStr “Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human
title_full_unstemmed “Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human
title_short “Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human
title_sort liberty for androids player choice politics and populism in detroit become human
topic agency; narrative; politics; populism; science fiction; video games
url https://journals.openedition.org/ejas/17360
work_keys_str_mv AT stefanschubert libertyforandroidsplayerchoicepoliticsandpopulismindetroitbecomehuman