User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children
We investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and questions tapping into the children' sense of...
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Language: | English |
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Wiley
2018-01-01
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Series: | Advances in Human-Computer Interaction |
Online Access: | http://dx.doi.org/10.1155/2018/7345397 |
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author | Maria Uther Anna-Riikka Smolander Katja Junttila Mikko Kurimo Reima Karhila Seppo Enarvi Sari Ylinen |
author_facet | Maria Uther Anna-Riikka Smolander Katja Junttila Mikko Kurimo Reima Karhila Seppo Enarvi Sari Ylinen |
author_sort | Maria Uther |
collection | DOAJ |
description | We investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and questions tapping into the children' sense of pedagogical utility. We also tested their perception of sound quality and compared reactions of game and nongame-based versions of the application. Results showed that children expressed higher affective ratings for the game compared to nongame version of the application. Children also expressed a preference to play with a friend compared to playing alone or playing within a group. They found that assessment of their speech is useful although they did not necessarily enjoy hearing their own voices. The results are discussed in terms of the implications for user interface (UI) design in speech learning applications for children. |
format | Article |
id | doaj-art-950aac4a70d44607bd1c2f27c68ef250 |
institution | Kabale University |
issn | 1687-5893 1687-5907 |
language | English |
publishDate | 2018-01-01 |
publisher | Wiley |
record_format | Article |
series | Advances in Human-Computer Interaction |
spelling | doaj-art-950aac4a70d44607bd1c2f27c68ef2502025-02-03T01:21:17ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072018-01-01201810.1155/2018/73453977345397User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for ChildrenMaria Uther0Anna-Riikka Smolander1Katja Junttila2Mikko Kurimo3Reima Karhila4Seppo Enarvi5Sari Ylinen6Department of Psychology, University of Winchester, Sparkford Rd., Winchester SO22 4NR, UKCognitive Brain Research Unit, Department of Psychology and Logopedics, Faculty of Medicine, University of Helsinki, P.O. Box 9, 00014 Helsinki, FinlandCognitive Brain Research Unit, Department of Psychology and Logopedics, Faculty of Medicine, University of Helsinki, P.O. Box 9, 00014 Helsinki, FinlandDepartment of Signal Processing and Acoustics, School of Electrical Engineering, Aalto University, P.O. Box 13000, 00076 AALTO Espoo, FinlandDepartment of Signal Processing and Acoustics, School of Electrical Engineering, Aalto University, P.O. Box 13000, 00076 AALTO Espoo, FinlandDepartment of Signal Processing and Acoustics, School of Electrical Engineering, Aalto University, P.O. Box 13000, 00076 AALTO Espoo, FinlandCognitive Brain Research Unit, Department of Psychology and Logopedics, Faculty of Medicine, University of Helsinki, P.O. Box 9, 00014 Helsinki, FinlandWe investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and questions tapping into the children' sense of pedagogical utility. We also tested their perception of sound quality and compared reactions of game and nongame-based versions of the application. Results showed that children expressed higher affective ratings for the game compared to nongame version of the application. Children also expressed a preference to play with a friend compared to playing alone or playing within a group. They found that assessment of their speech is useful although they did not necessarily enjoy hearing their own voices. The results are discussed in terms of the implications for user interface (UI) design in speech learning applications for children.http://dx.doi.org/10.1155/2018/7345397 |
spellingShingle | Maria Uther Anna-Riikka Smolander Katja Junttila Mikko Kurimo Reima Karhila Seppo Enarvi Sari Ylinen User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children Advances in Human-Computer Interaction |
title | User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children |
title_full | User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children |
title_fullStr | User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children |
title_full_unstemmed | User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children |
title_short | User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children |
title_sort | user experiences from l2 children using a speech learning application implications for developing speech training applications for children |
url | http://dx.doi.org/10.1155/2018/7345397 |
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