User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children

We investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and questions tapping into the children' sense of...

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Main Authors: Maria Uther, Anna-Riikka Smolander, Katja Junttila, Mikko Kurimo, Reima Karhila, Seppo Enarvi, Sari Ylinen
Format: Article
Language:English
Published: Wiley 2018-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2018/7345397
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author Maria Uther
Anna-Riikka Smolander
Katja Junttila
Mikko Kurimo
Reima Karhila
Seppo Enarvi
Sari Ylinen
author_facet Maria Uther
Anna-Riikka Smolander
Katja Junttila
Mikko Kurimo
Reima Karhila
Seppo Enarvi
Sari Ylinen
author_sort Maria Uther
collection DOAJ
description We investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and questions tapping into the children' sense of pedagogical utility. We also tested their perception of sound quality and compared reactions of game and nongame-based versions of the application. Results showed that children expressed higher affective ratings for the game compared to nongame version of the application. Children also expressed a preference to play with a friend compared to playing alone or playing within a group. They found that assessment of their speech is useful although they did not necessarily enjoy hearing their own voices. The results are discussed in terms of the implications for user interface (UI) design in speech learning applications for children.
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institution Kabale University
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publishDate 2018-01-01
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series Advances in Human-Computer Interaction
spelling doaj-art-950aac4a70d44607bd1c2f27c68ef2502025-02-03T01:21:17ZengWileyAdvances in Human-Computer Interaction1687-58931687-59072018-01-01201810.1155/2018/73453977345397User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for ChildrenMaria Uther0Anna-Riikka Smolander1Katja Junttila2Mikko Kurimo3Reima Karhila4Seppo Enarvi5Sari Ylinen6Department of Psychology, University of Winchester, Sparkford Rd., Winchester SO22 4NR, UKCognitive Brain Research Unit, Department of Psychology and Logopedics, Faculty of Medicine, University of Helsinki, P.O. Box 9, 00014 Helsinki, FinlandCognitive Brain Research Unit, Department of Psychology and Logopedics, Faculty of Medicine, University of Helsinki, P.O. Box 9, 00014 Helsinki, FinlandDepartment of Signal Processing and Acoustics, School of Electrical Engineering, Aalto University, P.O. Box 13000, 00076 AALTO Espoo, FinlandDepartment of Signal Processing and Acoustics, School of Electrical Engineering, Aalto University, P.O. Box 13000, 00076 AALTO Espoo, FinlandDepartment of Signal Processing and Acoustics, School of Electrical Engineering, Aalto University, P.O. Box 13000, 00076 AALTO Espoo, FinlandCognitive Brain Research Unit, Department of Psychology and Logopedics, Faculty of Medicine, University of Helsinki, P.O. Box 9, 00014 Helsinki, FinlandWe investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and questions tapping into the children' sense of pedagogical utility. We also tested their perception of sound quality and compared reactions of game and nongame-based versions of the application. Results showed that children expressed higher affective ratings for the game compared to nongame version of the application. Children also expressed a preference to play with a friend compared to playing alone or playing within a group. They found that assessment of their speech is useful although they did not necessarily enjoy hearing their own voices. The results are discussed in terms of the implications for user interface (UI) design in speech learning applications for children.http://dx.doi.org/10.1155/2018/7345397
spellingShingle Maria Uther
Anna-Riikka Smolander
Katja Junttila
Mikko Kurimo
Reima Karhila
Seppo Enarvi
Sari Ylinen
User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children
Advances in Human-Computer Interaction
title User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children
title_full User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children
title_fullStr User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children
title_full_unstemmed User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children
title_short User Experiences from L2 Children Using a Speech Learning Application: Implications for Developing Speech Training Applications for Children
title_sort user experiences from l2 children using a speech learning application implications for developing speech training applications for children
url http://dx.doi.org/10.1155/2018/7345397
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