Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices

The rapid evolution of game development technologies emphasizes the demand for high-quality graphics and immersive gameplay. Meanwhile, there has also been a pixel art revival in the game development industry. This research explores the process of creating a 2D pixel-art adventure game with the Unit...

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Main Author: Wang Ke
Format: Article
Language:English
Published: EDP Sciences 2025-01-01
Series:ITM Web of Conferences
Online Access:https://www.itm-conferences.org/articles/itmconf/pdf/2025/01/itmconf_dai2024_03002.pdf
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author Wang Ke
author_facet Wang Ke
author_sort Wang Ke
collection DOAJ
description The rapid evolution of game development technologies emphasizes the demand for high-quality graphics and immersive gameplay. Meanwhile, there has also been a pixel art revival in the game development industry. This research explores the process of creating a 2D pixel-art adventure game with the Unity engine, figuring out some common problems that developers face and efficient solutions to them. To address these problems, the research uses several powerful toolsets offered by Unity and some other efficient approaches. This paper makes a 2D pixel-art game as a case study, focusing on the challenges of animations, map design, and gameplay mechanics. This paper found an innovative 3D-to-2D animation workflow, allowing developers to create better animations with less time. By applying Unity’s tool Tilemap Editor, this paper also found an efficient way to design levels. Additionally, this research offers some suggestions on how to improve game mechanics. The findings underscore the importance of consistent visual design and thorough playtesting. This research contributes to pixel-art games by providing practical solutions for game developers and demonstrates the potential of the Unity engine.
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series ITM Web of Conferences
spelling doaj-art-94fe4d6a728a4e9aab69c0cb3ea308372025-02-07T08:21:11ZengEDP SciencesITM Web of Conferences2271-20972025-01-01700300210.1051/itmconf/20257003002itmconf_dai2024_03002Leveraging Unity for 2D Pixel Game Development: Techniques and Best PracticesWang Ke0Pittsburgh Institute, Sichuan UniversityThe rapid evolution of game development technologies emphasizes the demand for high-quality graphics and immersive gameplay. Meanwhile, there has also been a pixel art revival in the game development industry. This research explores the process of creating a 2D pixel-art adventure game with the Unity engine, figuring out some common problems that developers face and efficient solutions to them. To address these problems, the research uses several powerful toolsets offered by Unity and some other efficient approaches. This paper makes a 2D pixel-art game as a case study, focusing on the challenges of animations, map design, and gameplay mechanics. This paper found an innovative 3D-to-2D animation workflow, allowing developers to create better animations with less time. By applying Unity’s tool Tilemap Editor, this paper also found an efficient way to design levels. Additionally, this research offers some suggestions on how to improve game mechanics. The findings underscore the importance of consistent visual design and thorough playtesting. This research contributes to pixel-art games by providing practical solutions for game developers and demonstrates the potential of the Unity engine.https://www.itm-conferences.org/articles/itmconf/pdf/2025/01/itmconf_dai2024_03002.pdf
spellingShingle Wang Ke
Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices
ITM Web of Conferences
title Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices
title_full Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices
title_fullStr Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices
title_full_unstemmed Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices
title_short Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices
title_sort leveraging unity for 2d pixel game development techniques and best practices
url https://www.itm-conferences.org/articles/itmconf/pdf/2025/01/itmconf_dai2024_03002.pdf
work_keys_str_mv AT wangke leveragingunityfor2dpixelgamedevelopmenttechniquesandbestpractices