Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine
This article presents an efficient method of modelling acoustic phenomena for real-time applications such as computer games. Simplified models of reflections, transmission, and medium attenuation are described along with assessments conducted by a professional sound designer. The article introduces...
Saved in:
| Main Authors: | , |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Institute of Fundamental Technological Research Polish Academy of Sciences
2015-04-01
|
| Series: | Archives of Acoustics |
| Subjects: | |
| Online Access: | https://acoustics.ippt.pan.pl/index.php/aa/article/view/879 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1850104478651383808 |
|---|---|
| author | Bartłomiej MIGA Bartosz ZIÓŁKO |
| author_facet | Bartłomiej MIGA Bartosz ZIÓŁKO |
| author_sort | Bartłomiej MIGA |
| collection | DOAJ |
| description | This article presents an efficient method of modelling acoustic phenomena for real-time applications such as computer games. Simplified models of reflections, transmission, and medium attenuation are described along with assessments conducted by a professional sound designer. The article introduces representation of sound phenomena using digital filters for further digital audio processing. |
| format | Article |
| id | doaj-art-94e65341901a427b8d0b95da8e958aca |
| institution | DOAJ |
| issn | 0137-5075 2300-262X |
| language | English |
| publishDate | 2015-04-01 |
| publisher | Institute of Fundamental Technological Research Polish Academy of Sciences |
| record_format | Article |
| series | Archives of Acoustics |
| spelling | doaj-art-94e65341901a427b8d0b95da8e958aca2025-08-20T02:39:19ZengInstitute of Fundamental Technological Research Polish Academy of SciencesArchives of Acoustics0137-50752300-262X2015-04-0140210.1515/aoa-2015-0023Real-Time Acoustic Phenomena Modelling for Computer Games Audio EngineBartłomiej MIGA0Bartosz ZIÓŁKO1Faculty of Computer Science, Electronics and Telecommunications, AGH University of Science and Technology, KrakówFaculty of Computer Science, Electronics and Telecommunications, AGH University of Science and Technology, Kraków Techmo, KrakówThis article presents an efficient method of modelling acoustic phenomena for real-time applications such as computer games. Simplified models of reflections, transmission, and medium attenuation are described along with assessments conducted by a professional sound designer. The article introduces representation of sound phenomena using digital filters for further digital audio processing.https://acoustics.ippt.pan.pl/index.php/aa/article/view/879sound reflectiontransmissionattenuationreal-time audio processing. |
| spellingShingle | Bartłomiej MIGA Bartosz ZIÓŁKO Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine Archives of Acoustics sound reflection transmission attenuation real-time audio processing. |
| title | Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine |
| title_full | Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine |
| title_fullStr | Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine |
| title_full_unstemmed | Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine |
| title_short | Real-Time Acoustic Phenomena Modelling for Computer Games Audio Engine |
| title_sort | real time acoustic phenomena modelling for computer games audio engine |
| topic | sound reflection transmission attenuation real-time audio processing. |
| url | https://acoustics.ippt.pan.pl/index.php/aa/article/view/879 |
| work_keys_str_mv | AT bartłomiejmiga realtimeacousticphenomenamodellingforcomputergamesaudioengine AT bartoszziołko realtimeacousticphenomenamodellingforcomputergamesaudioengine |