The effect of gamification in entrepreneurship and business education on pharmacy students’ self-efficacy and learning outcomes
Abstract Purpose The current study aimed to evaluate the effect of an entrepreneurship and business education program using gamification on enhancing self-efficacy and the learning of entrepreneurial and business skills among pharmacy students. Method This quasi-experimental study was carried out at...
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| Format: | Article |
| Language: | English |
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BMC
2025-04-01
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| Series: | BMC Medical Education |
| Subjects: | |
| Online Access: | https://doi.org/10.1186/s12909-025-07052-7 |
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