Narration interactive ludique : les jeunes lecteurs se réapproprient la culture populaire sous forme de persona-fictions

By creating a fiction of his life, man has evolved within a phantasmatic in-between place, where he builds a narrative identity that allows him to become present to himself. Within the framework of a role-playing forum, where day after day he writes narrated events involving imaginary characters bas...

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Main Author: France Vachey
Format: Article
Language:fra
Published: Association Française de Recherche sur les Livres et les Objets Culturels de l’Enfance (AFRELOCE) 2011-06-01
Series:Strenae
Subjects:
Online Access:https://journals.openedition.org/strenae/357
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author France Vachey
author_facet France Vachey
author_sort France Vachey
collection DOAJ
description By creating a fiction of his life, man has evolved within a phantasmatic in-between place, where he builds a narrative identity that allows him to become present to himself. Within the framework of a role-playing forum, where day after day he writes narrated events involving imaginary characters based on popular literary narratives, and embodies an imagined life through the narratives, a kind of fictional persona emerges as a subject in the making, wishing to reveal his character’s psychology to himself and others, as well as to proceed in his story, integrate events, and, through all of this, construct an identity.
format Article
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institution OA Journals
issn 2109-9081
language fra
publishDate 2011-06-01
publisher Association Française de Recherche sur les Livres et les Objets Culturels de l’Enfance (AFRELOCE)
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spelling doaj-art-930823535afe48ca84c4a5705daf60a12025-08-20T02:34:16ZfraAssociation Française de Recherche sur les Livres et les Objets Culturels de l’Enfance (AFRELOCE)Strenae2109-90812011-06-01210.4000/strenae.357Narration interactive ludique : les jeunes lecteurs se réapproprient la culture populaire sous forme de persona-fictionsFrance VacheyBy creating a fiction of his life, man has evolved within a phantasmatic in-between place, where he builds a narrative identity that allows him to become present to himself. Within the framework of a role-playing forum, where day after day he writes narrated events involving imaginary characters based on popular literary narratives, and embodies an imagined life through the narratives, a kind of fictional persona emerges as a subject in the making, wishing to reveal his character’s psychology to himself and others, as well as to proceed in his story, integrate events, and, through all of this, construct an identity.https://journals.openedition.org/strenae/357interactive storytellingrole playfictional inventionsocial mediacharacter
spellingShingle France Vachey
Narration interactive ludique : les jeunes lecteurs se réapproprient la culture populaire sous forme de persona-fictions
Strenae
interactive storytelling
role play
fictional invention
social media
character
title Narration interactive ludique : les jeunes lecteurs se réapproprient la culture populaire sous forme de persona-fictions
title_full Narration interactive ludique : les jeunes lecteurs se réapproprient la culture populaire sous forme de persona-fictions
title_fullStr Narration interactive ludique : les jeunes lecteurs se réapproprient la culture populaire sous forme de persona-fictions
title_full_unstemmed Narration interactive ludique : les jeunes lecteurs se réapproprient la culture populaire sous forme de persona-fictions
title_short Narration interactive ludique : les jeunes lecteurs se réapproprient la culture populaire sous forme de persona-fictions
title_sort narration interactive ludique les jeunes lecteurs se reapproprient la culture populaire sous forme de persona fictions
topic interactive storytelling
role play
fictional invention
social media
character
url https://journals.openedition.org/strenae/357
work_keys_str_mv AT francevachey narrationinteractiveludiquelesjeuneslecteurssereapproprientlaculturepopulairesousformedepersonafictions