Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design
Immersive Virtual Reality (I-VR) is becoming increasingly prevalent in today’s society and is a technology that is being used more and more in educational contexts and whose potential for learning has been widely discussed. Taking into account the latest research in neuroscience, we want to explore...
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Format: | Article |
Language: | English |
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2024-06-01
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Series: | Research on Education and Media |
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Online Access: | https://doi.org/10.2478/rem-2024-0005 |
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author | Terrenghi Ilaria Garavaglia Andrea |
author_facet | Terrenghi Ilaria Garavaglia Andrea |
author_sort | Terrenghi Ilaria |
collection | DOAJ |
description | Immersive Virtual Reality (I-VR) is becoming increasingly prevalent in today’s society and is a technology that is being used more and more in educational contexts and whose potential for learning has been widely discussed. Taking into account the latest research in neuroscience, we want to explore the potential of using immersive virtual environments to facilitate deep learning in educational contexts that invoke the value of experience, imitation and repetition. Neurodidactics seems to offer the most interesting insights into how participation in a virtual reality session can positively affect learning processes: this suggests that it is worth focusing on the learning processes that can be generated by this emerging technology. The paper concludes with some practical suggestions for design, addressing both the didactic experience and the learning objects. |
format | Article |
id | doaj-art-91e2d414a5894669aca2380c68ad7711 |
institution | Kabale University |
issn | 2037-0849 |
language | English |
publishDate | 2024-06-01 |
publisher | Sciendo |
record_format | Article |
series | Research on Education and Media |
spelling | doaj-art-91e2d414a5894669aca2380c68ad77112025-02-10T13:26:08ZengSciendoResearch on Education and Media2037-08492024-06-01161283710.2478/rem-2024-0005Neuroeducation meets virtual reality: theoretical analysis and implications for didactic designTerrenghi Ilaria0Garavaglia Andrea1University of Milan, ItalyUniversity of Milan, ItalyImmersive Virtual Reality (I-VR) is becoming increasingly prevalent in today’s society and is a technology that is being used more and more in educational contexts and whose potential for learning has been widely discussed. Taking into account the latest research in neuroscience, we want to explore the potential of using immersive virtual environments to facilitate deep learning in educational contexts that invoke the value of experience, imitation and repetition. Neurodidactics seems to offer the most interesting insights into how participation in a virtual reality session can positively affect learning processes: this suggests that it is worth focusing on the learning processes that can be generated by this emerging technology. The paper concludes with some practical suggestions for design, addressing both the didactic experience and the learning objects.https://doi.org/10.2478/rem-2024-0005educationimmersive realityneurodidacticsneurosciencevirtual reality |
spellingShingle | Terrenghi Ilaria Garavaglia Andrea Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design Research on Education and Media education immersive reality neurodidactics neuroscience virtual reality |
title | Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design |
title_full | Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design |
title_fullStr | Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design |
title_full_unstemmed | Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design |
title_short | Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design |
title_sort | neuroeducation meets virtual reality theoretical analysis and implications for didactic design |
topic | education immersive reality neurodidactics neuroscience virtual reality |
url | https://doi.org/10.2478/rem-2024-0005 |
work_keys_str_mv | AT terrenghiilaria neuroeducationmeetsvirtualrealitytheoreticalanalysisandimplicationsfordidacticdesign AT garavagliaandrea neuroeducationmeetsvirtualrealitytheoreticalanalysisandimplicationsfordidacticdesign |