Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design

Immersive Virtual Reality (I-VR) is becoming increasingly prevalent in today’s society and is a technology that is being used more and more in educational contexts and whose potential for learning has been widely discussed. Taking into account the latest research in neuroscience, we want to explore...

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Main Authors: Terrenghi Ilaria, Garavaglia Andrea
Format: Article
Language:English
Published: Sciendo 2024-06-01
Series:Research on Education and Media
Subjects:
Online Access:https://doi.org/10.2478/rem-2024-0005
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author Terrenghi Ilaria
Garavaglia Andrea
author_facet Terrenghi Ilaria
Garavaglia Andrea
author_sort Terrenghi Ilaria
collection DOAJ
description Immersive Virtual Reality (I-VR) is becoming increasingly prevalent in today’s society and is a technology that is being used more and more in educational contexts and whose potential for learning has been widely discussed. Taking into account the latest research in neuroscience, we want to explore the potential of using immersive virtual environments to facilitate deep learning in educational contexts that invoke the value of experience, imitation and repetition. Neurodidactics seems to offer the most interesting insights into how participation in a virtual reality session can positively affect learning processes: this suggests that it is worth focusing on the learning processes that can be generated by this emerging technology. The paper concludes with some practical suggestions for design, addressing both the didactic experience and the learning objects.
format Article
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institution Kabale University
issn 2037-0849
language English
publishDate 2024-06-01
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record_format Article
series Research on Education and Media
spelling doaj-art-91e2d414a5894669aca2380c68ad77112025-02-10T13:26:08ZengSciendoResearch on Education and Media2037-08492024-06-01161283710.2478/rem-2024-0005Neuroeducation meets virtual reality: theoretical analysis and implications for didactic designTerrenghi Ilaria0Garavaglia Andrea1University of Milan, ItalyUniversity of Milan, ItalyImmersive Virtual Reality (I-VR) is becoming increasingly prevalent in today’s society and is a technology that is being used more and more in educational contexts and whose potential for learning has been widely discussed. Taking into account the latest research in neuroscience, we want to explore the potential of using immersive virtual environments to facilitate deep learning in educational contexts that invoke the value of experience, imitation and repetition. Neurodidactics seems to offer the most interesting insights into how participation in a virtual reality session can positively affect learning processes: this suggests that it is worth focusing on the learning processes that can be generated by this emerging technology. The paper concludes with some practical suggestions for design, addressing both the didactic experience and the learning objects.https://doi.org/10.2478/rem-2024-0005educationimmersive realityneurodidacticsneurosciencevirtual reality
spellingShingle Terrenghi Ilaria
Garavaglia Andrea
Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design
Research on Education and Media
education
immersive reality
neurodidactics
neuroscience
virtual reality
title Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design
title_full Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design
title_fullStr Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design
title_full_unstemmed Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design
title_short Neuroeducation meets virtual reality: theoretical analysis and implications for didactic design
title_sort neuroeducation meets virtual reality theoretical analysis and implications for didactic design
topic education
immersive reality
neurodidactics
neuroscience
virtual reality
url https://doi.org/10.2478/rem-2024-0005
work_keys_str_mv AT terrenghiilaria neuroeducationmeetsvirtualrealitytheoreticalanalysisandimplicationsfordidacticdesign
AT garavagliaandrea neuroeducationmeetsvirtualrealitytheoreticalanalysisandimplicationsfordidacticdesign