On What Makes Some Video Games Philosophical

As is evident from the observations of Ian Bogost and Thomas J. Spiegel, video games can be philosophical qua video games: they can express philosophical insights not only through verbal rhetoric, but also through the “procedural rhetoric” of the interactive processes defined by their programmed rul...

Full description

Saved in:
Bibliographic Details
Main Author: Mattis Benny
Format: Article
Language:English
Published: De Gruyter 2025-06-01
Series:Open Philosophy
Subjects:
Online Access:https://doi.org/10.1515/opphil-2025-0076
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849417266936938496
author Mattis Benny
author_facet Mattis Benny
author_sort Mattis Benny
collection DOAJ
description As is evident from the observations of Ian Bogost and Thomas J. Spiegel, video games can be philosophical qua video games: they can express philosophical insights not only through verbal rhetoric, but also through the “procedural rhetoric” of the interactive processes defined by their programmed rules. However, prior work has not adequately explored what it is about some video games which make them particularly philosophically valuable. After reviewing previous literature and some relevant examples of procedural rhetoric, this article looks to Plato’s Phaedrus for an account of what distinguishes true philosophy from mere un-philosophical sophistry. Ultimately, this article suggests that if expressive artifacts (including video games) are to be evaluated qua works of philosophy, then they should be evaluated with reference to their usefulness in a broader context of dialectical exchange, rather than evaluated solely as standalone products.
format Article
id doaj-art-9169d8f15e2b4f01bc4e691203103a38
institution Kabale University
issn 2543-8875
language English
publishDate 2025-06-01
publisher De Gruyter
record_format Article
series Open Philosophy
spelling doaj-art-9169d8f15e2b4f01bc4e691203103a382025-08-20T03:32:54ZengDe GruyterOpen Philosophy2543-88752025-06-0181416110.1515/opphil-2025-0076On What Makes Some Video Games PhilosophicalMattis Benny0Independent Researcher, Silver Spring, United StatesAs is evident from the observations of Ian Bogost and Thomas J. Spiegel, video games can be philosophical qua video games: they can express philosophical insights not only through verbal rhetoric, but also through the “procedural rhetoric” of the interactive processes defined by their programmed rules. However, prior work has not adequately explored what it is about some video games which make them particularly philosophically valuable. After reviewing previous literature and some relevant examples of procedural rhetoric, this article looks to Plato’s Phaedrus for an account of what distinguishes true philosophy from mere un-philosophical sophistry. Ultimately, this article suggests that if expressive artifacts (including video games) are to be evaluated qua works of philosophy, then they should be evaluated with reference to their usefulness in a broader context of dialectical exchange, rather than evaluated solely as standalone products.https://doi.org/10.1515/opphil-2025-0076platoprocessproceduralityrhetoricdialecticpaidiapaideiainteractivityplayeducation
spellingShingle Mattis Benny
On What Makes Some Video Games Philosophical
Open Philosophy
plato
process
procedurality
rhetoric
dialectic
paidia
paideia
interactivity
play
education
title On What Makes Some Video Games Philosophical
title_full On What Makes Some Video Games Philosophical
title_fullStr On What Makes Some Video Games Philosophical
title_full_unstemmed On What Makes Some Video Games Philosophical
title_short On What Makes Some Video Games Philosophical
title_sort on what makes some video games philosophical
topic plato
process
procedurality
rhetoric
dialectic
paidia
paideia
interactivity
play
education
url https://doi.org/10.1515/opphil-2025-0076
work_keys_str_mv AT mattisbenny onwhatmakessomevideogamesphilosophical