Les jeux électroniques au service du développement de la pensée réflexive
Our study explores video games as ludo-educating supports which allow us to develop skills in informal learning. We interviewed a population composed of 111 Algerian college students on their attitudes as related to reflexivity, digital skills and their ability to transpose the know-how acquired by...
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| Format: | Article |
| Language: | fra |
| Published: |
Université Abderrahmane Mira
2023-06-01
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| Series: | Multilinguales |
| Subjects: | |
| Online Access: | https://journals.openedition.org/multilinguales/10601 |
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| _version_ | 1850163851820007424 |
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| author | Meryem Haddad |
| author_facet | Meryem Haddad |
| author_sort | Meryem Haddad |
| collection | DOAJ |
| description | Our study explores video games as ludo-educating supports which allow us to develop skills in informal learning. We interviewed a population composed of 111 Algerian college students on their attitudes as related to reflexivity, digital skills and their ability to transpose the know-how acquired by playing in social attitudes. The results of our study show that there is a very strong relationship between games and reflexive thinking. However, our study reveals that the students do not transpose their virtual skills into daily life. |
| format | Article |
| id | doaj-art-90b731fe72e24f6b98552a55bb63e067 |
| institution | OA Journals |
| issn | 2335-1535 2335-1853 |
| language | fra |
| publishDate | 2023-06-01 |
| publisher | Université Abderrahmane Mira |
| record_format | Article |
| series | Multilinguales |
| spelling | doaj-art-90b731fe72e24f6b98552a55bb63e0672025-08-20T02:22:06ZfraUniversité Abderrahmane MiraMultilinguales2335-15352335-18532023-06-011910.4000/multilinguales.10601Les jeux électroniques au service du développement de la pensée réflexiveMeryem HaddadOur study explores video games as ludo-educating supports which allow us to develop skills in informal learning. We interviewed a population composed of 111 Algerian college students on their attitudes as related to reflexivity, digital skills and their ability to transpose the know-how acquired by playing in social attitudes. The results of our study show that there is a very strong relationship between games and reflexive thinking. However, our study reveals that the students do not transpose their virtual skills into daily life.https://journals.openedition.org/multilinguales/10601learningreflexivityVideo gamesknow-howludo-educational |
| spellingShingle | Meryem Haddad Les jeux électroniques au service du développement de la pensée réflexive Multilinguales learning reflexivity Video games know-how ludo-educational |
| title | Les jeux électroniques au service du développement de la pensée réflexive |
| title_full | Les jeux électroniques au service du développement de la pensée réflexive |
| title_fullStr | Les jeux électroniques au service du développement de la pensée réflexive |
| title_full_unstemmed | Les jeux électroniques au service du développement de la pensée réflexive |
| title_short | Les jeux électroniques au service du développement de la pensée réflexive |
| title_sort | les jeux electroniques au service du developpement de la pensee reflexive |
| topic | learning reflexivity Video games know-how ludo-educational |
| url | https://journals.openedition.org/multilinguales/10601 |
| work_keys_str_mv | AT meryemhaddad lesjeuxelectroniquesauservicedudeveloppementdelapenseereflexive |