Les jeux électroniques au service du développement de la pensée réflexive

Our study explores video games as ludo-educating supports which allow us to develop skills in informal learning. We interviewed a population composed of 111 Algerian college students on their attitudes as related to reflexivity, digital skills and their ability to transpose the know-how acquired by...

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Main Author: Meryem Haddad
Format: Article
Language:fra
Published: Université Abderrahmane Mira 2023-06-01
Series:Multilinguales
Subjects:
Online Access:https://journals.openedition.org/multilinguales/10601
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author Meryem Haddad
author_facet Meryem Haddad
author_sort Meryem Haddad
collection DOAJ
description Our study explores video games as ludo-educating supports which allow us to develop skills in informal learning. We interviewed a population composed of 111 Algerian college students on their attitudes as related to reflexivity, digital skills and their ability to transpose the know-how acquired by playing in social attitudes. The results of our study show that there is a very strong relationship between games and reflexive thinking. However, our study reveals that the students do not transpose their virtual skills into daily life.
format Article
id doaj-art-90b731fe72e24f6b98552a55bb63e067
institution OA Journals
issn 2335-1535
2335-1853
language fra
publishDate 2023-06-01
publisher Université Abderrahmane Mira
record_format Article
series Multilinguales
spelling doaj-art-90b731fe72e24f6b98552a55bb63e0672025-08-20T02:22:06ZfraUniversité Abderrahmane MiraMultilinguales2335-15352335-18532023-06-011910.4000/multilinguales.10601Les jeux électroniques au service du développement de la pensée réflexiveMeryem HaddadOur study explores video games as ludo-educating supports which allow us to develop skills in informal learning. We interviewed a population composed of 111 Algerian college students on their attitudes as related to reflexivity, digital skills and their ability to transpose the know-how acquired by playing in social attitudes. The results of our study show that there is a very strong relationship between games and reflexive thinking. However, our study reveals that the students do not transpose their virtual skills into daily life.https://journals.openedition.org/multilinguales/10601learningreflexivityVideo gamesknow-howludo-educational
spellingShingle Meryem Haddad
Les jeux électroniques au service du développement de la pensée réflexive
Multilinguales
learning
reflexivity
Video games
know-how
ludo-educational
title Les jeux électroniques au service du développement de la pensée réflexive
title_full Les jeux électroniques au service du développement de la pensée réflexive
title_fullStr Les jeux électroniques au service du développement de la pensée réflexive
title_full_unstemmed Les jeux électroniques au service du développement de la pensée réflexive
title_short Les jeux électroniques au service du développement de la pensée réflexive
title_sort les jeux electroniques au service du developpement de la pensee reflexive
topic learning
reflexivity
Video games
know-how
ludo-educational
url https://journals.openedition.org/multilinguales/10601
work_keys_str_mv AT meryemhaddad lesjeuxelectroniquesauservicedudeveloppementdelapenseereflexive