Rüth, M., Bachmayer, R., & Kaspar, K. Learning about depression by watching gaming videos: A case study on the potential of digital games for psychoeducation and destigmatization. Frontiers Media S.A.
Chicago Style (17th ed.) CitationRüth, Marco, Raoul Bachmayer, and Kai Kaspar. Learning About Depression by Watching Gaming Videos: A Case Study on the Potential of Digital Games for Psychoeducation and Destigmatization. Frontiers Media S.A.
MLA (9th ed.) CitationRüth, Marco, et al. Learning About Depression by Watching Gaming Videos: A Case Study on the Potential of Digital Games for Psychoeducation and Destigmatization. Frontiers Media S.A.
Warning: These citations may not always be 100% accurate.