A Skeleton-based Approach to Analyze and Visualize Oculomotor Behavior when Viewing Animated Characters
Knowing what people look at and understanding how they analyze the dynamic gestures of their peers is an exciting challenge. In this context, we propose a new approach to quantify and visualize the oculomotor behavior of viewers watching the movements of animated characters in dynamic sequences. Usi...
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| Format: | Article |
| Language: | English |
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MDPI AG
2017-12-01
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| Series: | Journal of Eye Movement Research |
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| Online Access: | https://bop.unibe.ch/JEMR/article/view/3737 |
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| _version_ | 1850037836991954944 |
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| author | Thibaut Le Naour Jean-Pierre Bresciani |
| author_facet | Thibaut Le Naour Jean-Pierre Bresciani |
| author_sort | Thibaut Le Naour |
| collection | DOAJ |
| description | Knowing what people look at and understanding how they analyze the dynamic gestures of their peers is an exciting challenge. In this context, we propose a new approach to quantify and visualize the oculomotor behavior of viewers watching the movements of animated characters in dynamic sequences. Using this approach, we were able to illustrate on a 'heat mesh' the gaze distribution of one or several viewers, i.e., the time spent on each part of the body, and to visualize viewers' timelines which are linked to the heat mesh. Our approach notably allows providing an 'intuitive' overview combining the spatial and temporal characteristics of the gaze pattern, and constitutes an efficient tool to quickly compare the oculomotor behaviors of different viewers. The functionalities of our system are illustrated through two use case experiments on 2D and 3D animated media, respectively. |
| format | Article |
| id | doaj-art-8ed4d525004e43cbafb114913aa0e1e8 |
| institution | DOAJ |
| issn | 1995-8692 |
| language | English |
| publishDate | 2017-12-01 |
| publisher | MDPI AG |
| record_format | Article |
| series | Journal of Eye Movement Research |
| spelling | doaj-art-8ed4d525004e43cbafb114913aa0e1e82025-08-20T02:56:45ZengMDPI AGJournal of Eye Movement Research1995-86922017-12-0110510.16910/jemr.10.5.7A Skeleton-based Approach to Analyze and Visualize Oculomotor Behavior when Viewing Animated CharactersThibaut Le Naour0Jean-Pierre Bresciani1University of FribourgUniversity of FribourgKnowing what people look at and understanding how they analyze the dynamic gestures of their peers is an exciting challenge. In this context, we propose a new approach to quantify and visualize the oculomotor behavior of viewers watching the movements of animated characters in dynamic sequences. Using this approach, we were able to illustrate on a 'heat mesh' the gaze distribution of one or several viewers, i.e., the time spent on each part of the body, and to visualize viewers' timelines which are linked to the heat mesh. Our approach notably allows providing an 'intuitive' overview combining the spatial and temporal characteristics of the gaze pattern, and constitutes an efficient tool to quickly compare the oculomotor behaviors of different viewers. The functionalities of our system are illustrated through two use case experiments on 2D and 3D animated media, respectively.https://bop.unibe.ch/JEMR/article/view/3737eye trackingAOIanimated charactergaze visualizations |
| spellingShingle | Thibaut Le Naour Jean-Pierre Bresciani A Skeleton-based Approach to Analyze and Visualize Oculomotor Behavior when Viewing Animated Characters Journal of Eye Movement Research eye tracking AOI animated character gaze visualizations |
| title | A Skeleton-based Approach to Analyze and Visualize Oculomotor Behavior when Viewing Animated Characters |
| title_full | A Skeleton-based Approach to Analyze and Visualize Oculomotor Behavior when Viewing Animated Characters |
| title_fullStr | A Skeleton-based Approach to Analyze and Visualize Oculomotor Behavior when Viewing Animated Characters |
| title_full_unstemmed | A Skeleton-based Approach to Analyze and Visualize Oculomotor Behavior when Viewing Animated Characters |
| title_short | A Skeleton-based Approach to Analyze and Visualize Oculomotor Behavior when Viewing Animated Characters |
| title_sort | skeleton based approach to analyze and visualize oculomotor behavior when viewing animated characters |
| topic | eye tracking AOI animated character gaze visualizations |
| url | https://bop.unibe.ch/JEMR/article/view/3737 |
| work_keys_str_mv | AT thibautlenaour askeletonbasedapproachtoanalyzeandvisualizeoculomotorbehaviorwhenviewinganimatedcharacters AT jeanpierrebresciani askeletonbasedapproachtoanalyzeandvisualizeoculomotorbehaviorwhenviewinganimatedcharacters AT thibautlenaour skeletonbasedapproachtoanalyzeandvisualizeoculomotorbehaviorwhenviewinganimatedcharacters AT jeanpierrebresciani skeletonbasedapproachtoanalyzeandvisualizeoculomotorbehaviorwhenviewinganimatedcharacters |