Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents

This study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning facilities. The opinions collected were in the form of...

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Main Authors: Ahmad Zainul Fanani, Arry Maulana Syarif, Deddy Award Widya Laksana, Heribertus Himawan, Hanny Haryanto
Format: Article
Language:Indonesian
Published: Universitas Dian Nuswantoro 2025-05-01
Series:Techno.Com
Online Access:https://publikasi.dinus.ac.id/index.php/technoc/article/view/12723
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author Ahmad Zainul Fanani
Arry Maulana Syarif
Deddy Award Widya Laksana
Heribertus Himawan
Hanny Haryanto
author_facet Ahmad Zainul Fanani
Arry Maulana Syarif
Deddy Award Widya Laksana
Heribertus Himawan
Hanny Haryanto
author_sort Ahmad Zainul Fanani
collection DOAJ
description This study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning facilities. The opinions collected were in the form of challenges and obstacles in functioning the museum as a provider of learning facilities. Opinions were used to identify the theme of the virtual museum, and synthesized with six strategies in effective learning. The resulting synthesis was then used to develop a virtual museum model using a game-based learning approach. The Photogrammetry technique was used for 3D reconstruction of cultural heritage objects to achieve high precision results, both in terms of shape and texture. The evaluation conducted using the User Accaptence Test technique shows that the proposed model and method can actualize the characteristics of effective learning strategies.   Keywords - Thematic analysis, Game-based learning, Learning agent, Virtual museums, Photogrammetry
format Article
id doaj-art-8c7b5f5845e14d45aa2d201139d7c035
institution DOAJ
issn 2356-2579
language Indonesian
publishDate 2025-05-01
publisher Universitas Dian Nuswantoro
record_format Article
series Techno.Com
spelling doaj-art-8c7b5f5845e14d45aa2d201139d7c0352025-08-20T03:07:31ZindUniversitas Dian NuswantoroTechno.Com2356-25792025-05-0124250852310.62411/tc.v24i2.1272318230Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning AgentsAhmad Zainul Fanani0Arry Maulana Syarif1Deddy Award Widya Laksana2Heribertus Himawan3Hanny Haryanto4Universitas Dian NuswantoroUniversitas Dian NuswantoroUniversitas Dian NuswantoroUniversitas Dian NuswantoroUniversitas Dian NuswantoroThis study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning facilities. The opinions collected were in the form of challenges and obstacles in functioning the museum as a provider of learning facilities. Opinions were used to identify the theme of the virtual museum, and synthesized with six strategies in effective learning. The resulting synthesis was then used to develop a virtual museum model using a game-based learning approach. The Photogrammetry technique was used for 3D reconstruction of cultural heritage objects to achieve high precision results, both in terms of shape and texture. The evaluation conducted using the User Accaptence Test technique shows that the proposed model and method can actualize the characteristics of effective learning strategies.   Keywords - Thematic analysis, Game-based learning, Learning agent, Virtual museums, Photogrammetryhttps://publikasi.dinus.ac.id/index.php/technoc/article/view/12723
spellingShingle Ahmad Zainul Fanani
Arry Maulana Syarif
Deddy Award Widya Laksana
Heribertus Himawan
Hanny Haryanto
Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents
Techno.Com
title Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents
title_full Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents
title_fullStr Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents
title_full_unstemmed Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents
title_short Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents
title_sort thematic analysis and game based learning for the development of virtual cultural heritage museums as learning agents
url https://publikasi.dinus.ac.id/index.php/technoc/article/view/12723
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