Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents
This study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning facilities. The opinions collected were in the form of...
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| Main Authors: | , , , , |
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| Format: | Article |
| Language: | Indonesian |
| Published: |
Universitas Dian Nuswantoro
2025-05-01
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| Series: | Techno.Com |
| Online Access: | https://publikasi.dinus.ac.id/index.php/technoc/article/view/12723 |
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| author | Ahmad Zainul Fanani Arry Maulana Syarif Deddy Award Widya Laksana Heribertus Himawan Hanny Haryanto |
| author_facet | Ahmad Zainul Fanani Arry Maulana Syarif Deddy Award Widya Laksana Heribertus Himawan Hanny Haryanto |
| author_sort | Ahmad Zainul Fanani |
| collection | DOAJ |
| description | This study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning facilities. The opinions collected were in the form of challenges and obstacles in functioning the museum as a provider of learning facilities. Opinions were used to identify the theme of the virtual museum, and synthesized with six strategies in effective learning. The resulting synthesis was then used to develop a virtual museum model using a game-based learning approach. The Photogrammetry technique was used for 3D reconstruction of cultural heritage objects to achieve high precision results, both in terms of shape and texture. The evaluation conducted using the User Accaptence Test technique shows that the proposed model and method can actualize the characteristics of effective learning strategies.
Keywords - Thematic analysis, Game-based learning, Learning agent, Virtual museums, Photogrammetry |
| format | Article |
| id | doaj-art-8c7b5f5845e14d45aa2d201139d7c035 |
| institution | DOAJ |
| issn | 2356-2579 |
| language | Indonesian |
| publishDate | 2025-05-01 |
| publisher | Universitas Dian Nuswantoro |
| record_format | Article |
| series | Techno.Com |
| spelling | doaj-art-8c7b5f5845e14d45aa2d201139d7c0352025-08-20T03:07:31ZindUniversitas Dian NuswantoroTechno.Com2356-25792025-05-0124250852310.62411/tc.v24i2.1272318230Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning AgentsAhmad Zainul Fanani0Arry Maulana Syarif1Deddy Award Widya Laksana2Heribertus Himawan3Hanny Haryanto4Universitas Dian NuswantoroUniversitas Dian NuswantoroUniversitas Dian NuswantoroUniversitas Dian NuswantoroUniversitas Dian NuswantoroThis study aims to develop a virtual cultural heritage museum as a learning agent. Qualitative approach with thematic analysis method was applied to design a virtual museum based on the perspective of museum management as a provider of learning facilities. The opinions collected were in the form of challenges and obstacles in functioning the museum as a provider of learning facilities. Opinions were used to identify the theme of the virtual museum, and synthesized with six strategies in effective learning. The resulting synthesis was then used to develop a virtual museum model using a game-based learning approach. The Photogrammetry technique was used for 3D reconstruction of cultural heritage objects to achieve high precision results, both in terms of shape and texture. The evaluation conducted using the User Accaptence Test technique shows that the proposed model and method can actualize the characteristics of effective learning strategies. Keywords - Thematic analysis, Game-based learning, Learning agent, Virtual museums, Photogrammetryhttps://publikasi.dinus.ac.id/index.php/technoc/article/view/12723 |
| spellingShingle | Ahmad Zainul Fanani Arry Maulana Syarif Deddy Award Widya Laksana Heribertus Himawan Hanny Haryanto Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents Techno.Com |
| title | Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents |
| title_full | Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents |
| title_fullStr | Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents |
| title_full_unstemmed | Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents |
| title_short | Thematic Analysis and Game-based Learning for the Development of Virtual Cultural Heritage Museums as Learning Agents |
| title_sort | thematic analysis and game based learning for the development of virtual cultural heritage museums as learning agents |
| url | https://publikasi.dinus.ac.id/index.php/technoc/article/view/12723 |
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