Through the Looking Glass: Exploring the Metaverse for Teaching Media Education in Real-Time International Collaboration
Media education is undergoing rapid changes, brought about by technological innovations that are challenging universities and teachers to acquire new skills. When it comes to teaching immersive media technologies, new affordances like XR technologies have emerged that present opportunities and new c...
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| Main Authors: | , , , , |
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| Format: | Article |
| Language: | English |
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Universitetsforlaget
2025-01-01
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| Series: | Norsk Medietidsskrift |
| Subjects: | |
| Online Access: | https://www.idunn.no/doi/10.18261/nmt.31.2-3.7 |
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| _version_ | 1850055533840564224 |
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| author | Rucha Tulaskar Andy Opel Markku Turunen Ivar John Erdal Audun Klyve Gulbrandsen |
| author_facet | Rucha Tulaskar Andy Opel Markku Turunen Ivar John Erdal Audun Klyve Gulbrandsen |
| author_sort | Rucha Tulaskar |
| collection | DOAJ |
| description | Media education is undergoing rapid changes, brought about by technological innovations that are challenging universities and teachers to acquire new skills. When it comes to teaching immersive media technologies, new affordances like XR technologies have emerged that present opportunities and new challenges. Through a series of pilot workshops and a media education course conducted during 2023 and 2024 between universities in Finland, Norway, and the United States, this article investigates the potential of immersive metaverses to assist universities in international collaboration by creating virtual classroom experiences for students. Moreover, the article compares traditional two-dimensional video collaboration with three-dimensional Virtual Reality (VR) collaboration, highlighting key components for successful international collaboration, including curriculum design, communication skills, cross-cultural understanding, and metaverse platform selection. Despite challenges like platform accessibility and varying VR proficiency, the study shows that VR fosters deeper engagement and cultural exchange. The findings provide a framework for integrating VR into media education, offering recommendations for educators and universities to enhance their teaching practices. |
| format | Article |
| id | doaj-art-8a892ee3f11748c0b056b3f65483bd52 |
| institution | DOAJ |
| issn | 0804-8452 0805-9535 |
| language | English |
| publishDate | 2025-01-01 |
| publisher | Universitetsforlaget |
| record_format | Article |
| series | Norsk Medietidsskrift |
| spelling | doaj-art-8a892ee3f11748c0b056b3f65483bd522025-08-20T02:51:57ZengUniversitetsforlagetNorsk Medietidsskrift0804-84520805-95352025-01-01312-311910.18261/nmt.31.2-3.7Through the Looking Glass: Exploring the Metaverse for Teaching Media Education in Real-Time International CollaborationRucha Tulaskar0Andy Opel1Markku Turunen2Ivar John Erdal3Audun Klyve Gulbrandsen4Faculty of Information Technology and Communication Sciences, Tampere UniversitySchool of Communication, Florida State UniversityFaculty of Information Technology and Communication Sciences, Tampere UniversityDepartment of Film and Animation, Volda University CollegeDepartment of Information Science and Media Studies, University of BergenMedia education is undergoing rapid changes, brought about by technological innovations that are challenging universities and teachers to acquire new skills. When it comes to teaching immersive media technologies, new affordances like XR technologies have emerged that present opportunities and new challenges. Through a series of pilot workshops and a media education course conducted during 2023 and 2024 between universities in Finland, Norway, and the United States, this article investigates the potential of immersive metaverses to assist universities in international collaboration by creating virtual classroom experiences for students. Moreover, the article compares traditional two-dimensional video collaboration with three-dimensional Virtual Reality (VR) collaboration, highlighting key components for successful international collaboration, including curriculum design, communication skills, cross-cultural understanding, and metaverse platform selection. Despite challenges like platform accessibility and varying VR proficiency, the study shows that VR fosters deeper engagement and cultural exchange. The findings provide a framework for integrating VR into media education, offering recommendations for educators and universities to enhance their teaching practices.https://www.idunn.no/doi/10.18261/nmt.31.2-3.7Virtual RealityInternational CollaborationMetaverseMedia Education |
| spellingShingle | Rucha Tulaskar Andy Opel Markku Turunen Ivar John Erdal Audun Klyve Gulbrandsen Through the Looking Glass: Exploring the Metaverse for Teaching Media Education in Real-Time International Collaboration Norsk Medietidsskrift Virtual Reality International Collaboration Metaverse Media Education |
| title | Through the Looking Glass: Exploring the Metaverse for Teaching Media Education in Real-Time International Collaboration |
| title_full | Through the Looking Glass: Exploring the Metaverse for Teaching Media Education in Real-Time International Collaboration |
| title_fullStr | Through the Looking Glass: Exploring the Metaverse for Teaching Media Education in Real-Time International Collaboration |
| title_full_unstemmed | Through the Looking Glass: Exploring the Metaverse for Teaching Media Education in Real-Time International Collaboration |
| title_short | Through the Looking Glass: Exploring the Metaverse for Teaching Media Education in Real-Time International Collaboration |
| title_sort | through the looking glass exploring the metaverse for teaching media education in real time international collaboration |
| topic | Virtual Reality International Collaboration Metaverse Media Education |
| url | https://www.idunn.no/doi/10.18261/nmt.31.2-3.7 |
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