Effects of Different Exercise Doses Through an Augmented Reality Exergame in Older Adults: A Pilot Randomized Controlled Trial
(1) Background: Growth in the use of video games has spurred innovations in the health sector, especially through exergames, which promote physical activity using interactive technologies like augmented reality. Exergames are shown to enhance exercise motivation and engagement, yet enjoyment remains...
Saved in:
| Main Authors: | Javier Bravo-Aparicio, Patricia Domínguez-López, Cristina Díaz-González, Diego Martín-Caro Álvarez, David Martín-Caro Álvarez, Hector Beltran-Alacreu |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
MDPI AG
2024-11-01
|
| Series: | Applied Sciences |
| Subjects: | |
| Online Access: | https://www.mdpi.com/2076-3417/14/22/10592 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Dispêndio energético durante a prática de Exergames: um estudo com crianças da região sul do Brasil
by: Rafaela Espírito Santo, et al.
Published: (2015-02-01) -
PENGARUH BERMAIN VIDEO GAME KINETIK SIMULASI TARI SEBAGAI EXERGAME TERHADAP KELINCAHAN
by: Sarah Fauzianisa, et al.
Published: (2016-11-01) -
A Literature Review of Virtual Reality Exergames for Older Adults: Enhancing Physical, Cognitive, and Social Health
by: Xiacheng Song, et al.
Published: (2025-01-01) -
Playing for a Healthy Life: Integrating Mobile Exergames in Physical Education
by: Pablo Sotoca-Orgaz, et al.
Published: (2025-02-01) -
eJamar: A Novel Exergame Controller for Upper Limb Motor Rehabilitation
by: Andrés F. Cela, et al.
Published: (2024-12-01)