The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity
This study aims to determine the effect of the Game-based Learning model supported by ROMERE teaching aids on student learning activity. This study used a quantitative approach with an experimental method type, namely Quasi-Experimental Design with a Non-equivalent Control Group design form. The re...
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Laboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, Indonesia
2025-05-01
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| Series: | Jurnal PAJAR (Pendidikan dan Pengajaran) |
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| Online Access: | https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/109 |
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| author | Miftahul Jannah Anni Malihatul Hawa |
| author_facet | Miftahul Jannah Anni Malihatul Hawa |
| author_sort | Miftahul Jannah |
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This study aims to determine the effect of the Game-based Learning model supported by ROMERE teaching aids on student learning activity. This study used a quantitative approach with an experimental method type, namely Quasi-Experimental Design with a Non-equivalent Control Group design form. The research population involved all students at SDN Langensari 02 Ungaran Barat, consisting of class III A students (as a control class) and class III B students (as an experimental class). The data collection technique used was non-test, in the form of questionnaire sheets, observation sheets, unstructured interview sheets, and documentation (photos/pictures). The data analysis techniques used were the Independent Sample T-Test and the Simple Linear Regression Test. The research results revealed an effect of using the Game-Based Learning model supported by the ROMERE teaching aids on student learning activity. This can be proven from the Simple Linear Regression Test with a sig value of less than 0.05, namely 0.001 <0.05. Therefore, it can be concluded that applying the Game-Based Learning model supported by ROMERE teaching aids influences student learning activity. Furthermore, the simple linear regression test revealed an R square R² = 0.401, or 40.1%, indicating that the variable of the Game-Based Learning model supported by ROMERE teaching aids accounts for 40.1% of the variation in learning activity, with the remainder influenced by other variables.
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| format | Article |
| id | doaj-art-89ebb539e70248e59b028458a5dacf26 |
| institution | OA Journals |
| issn | 2580-8435 2614-1337 |
| language | English |
| publishDate | 2025-05-01 |
| publisher | Laboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, Indonesia |
| record_format | Article |
| series | Jurnal PAJAR (Pendidikan dan Pengajaran) |
| spelling | doaj-art-89ebb539e70248e59b028458a5dacf262025-08-20T02:39:01ZengLaboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, IndonesiaJurnal PAJAR (Pendidikan dan Pengajaran)2580-84352614-13372025-05-019310.33578/pjr.v9i3.109The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning ActivityMiftahul Jannah0Anni Malihatul Hawa1Universitas Ngudi Waluyo, SemarangUniversitas Ngudi Waluyo, Semarang This study aims to determine the effect of the Game-based Learning model supported by ROMERE teaching aids on student learning activity. This study used a quantitative approach with an experimental method type, namely Quasi-Experimental Design with a Non-equivalent Control Group design form. The research population involved all students at SDN Langensari 02 Ungaran Barat, consisting of class III A students (as a control class) and class III B students (as an experimental class). The data collection technique used was non-test, in the form of questionnaire sheets, observation sheets, unstructured interview sheets, and documentation (photos/pictures). The data analysis techniques used were the Independent Sample T-Test and the Simple Linear Regression Test. The research results revealed an effect of using the Game-Based Learning model supported by the ROMERE teaching aids on student learning activity. This can be proven from the Simple Linear Regression Test with a sig value of less than 0.05, namely 0.001 <0.05. Therefore, it can be concluded that applying the Game-Based Learning model supported by ROMERE teaching aids influences student learning activity. Furthermore, the simple linear regression test revealed an R square R² = 0.401, or 40.1%, indicating that the variable of the Game-Based Learning model supported by ROMERE teaching aids accounts for 40.1% of the variation in learning activity, with the remainder influenced by other variables. https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/109game-based learninglearning activityROMERE |
| spellingShingle | Miftahul Jannah Anni Malihatul Hawa The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity Jurnal PAJAR (Pendidikan dan Pengajaran) game-based learning learning activity ROMERE |
| title | The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity |
| title_full | The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity |
| title_fullStr | The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity |
| title_full_unstemmed | The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity |
| title_short | The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity |
| title_sort | effect of game based learning model supported by romere teaching aids on elementary school students learning activity |
| topic | game-based learning learning activity ROMERE |
| url | https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/109 |
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