The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity

This study aims to determine the effect of the Game-based Learning model supported by ROMERE teaching aids on student learning activity. This study used a quantitative approach with an experimental method type, namely Quasi-Experimental Design with a Non-equivalent Control Group design form. The re...

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Main Authors: Miftahul Jannah, Anni Malihatul Hawa
Format: Article
Language:English
Published: Laboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, Indonesia 2025-05-01
Series:Jurnal PAJAR (Pendidikan dan Pengajaran)
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Online Access:https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/109
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author Miftahul Jannah
Anni Malihatul Hawa
author_facet Miftahul Jannah
Anni Malihatul Hawa
author_sort Miftahul Jannah
collection DOAJ
description This study aims to determine the effect of the Game-based Learning model supported by ROMERE teaching aids on student learning activity. This study used a quantitative approach with an experimental method type, namely Quasi-Experimental Design with a Non-equivalent Control Group design form. The research population involved all students at SDN Langensari 02 Ungaran Barat, consisting of class III A students (as a control class) and class III B students (as an experimental class). The data collection technique used was non-test, in the form of questionnaire sheets, observation sheets, unstructured interview sheets, and documentation (photos/pictures). The data analysis techniques used were the Independent Sample T-Test and the Simple Linear Regression Test. The research results revealed an effect of using the Game-Based Learning model supported by the ROMERE teaching aids on student learning activity. This can be proven from the Simple Linear Regression Test with a sig value of less than 0.05, namely 0.001 <0.05. Therefore, it can be concluded that applying the Game-Based Learning model supported by ROMERE teaching aids influences student learning activity. Furthermore, the simple linear regression test revealed an R square R² = 0.401, or 40.1%, indicating that the variable of the Game-Based Learning model supported by ROMERE teaching aids accounts for 40.1% of the variation in learning activity, with the remainder influenced by other variables.
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publisher Laboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, Indonesia
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spelling doaj-art-89ebb539e70248e59b028458a5dacf262025-08-20T02:39:01ZengLaboratory of Elementary Teacher Education Study Program, Faculty of Education and Teacher Training, Universitas Riau Pekanbaru, IndonesiaJurnal PAJAR (Pendidikan dan Pengajaran)2580-84352614-13372025-05-019310.33578/pjr.v9i3.109The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning ActivityMiftahul Jannah0Anni Malihatul Hawa1Universitas Ngudi Waluyo, SemarangUniversitas Ngudi Waluyo, Semarang This study aims to determine the effect of the Game-based Learning model supported by ROMERE teaching aids on student learning activity. This study used a quantitative approach with an experimental method type, namely Quasi-Experimental Design with a Non-equivalent Control Group design form. The research population involved all students at SDN Langensari 02 Ungaran Barat, consisting of class III A students (as a control class) and class III B students (as an experimental class). The data collection technique used was non-test, in the form of questionnaire sheets, observation sheets, unstructured interview sheets, and documentation (photos/pictures). The data analysis techniques used were the Independent Sample T-Test and the Simple Linear Regression Test. The research results revealed an effect of using the Game-Based Learning model supported by the ROMERE teaching aids on student learning activity. This can be proven from the Simple Linear Regression Test with a sig value of less than 0.05, namely 0.001 <0.05. Therefore, it can be concluded that applying the Game-Based Learning model supported by ROMERE teaching aids influences student learning activity. Furthermore, the simple linear regression test revealed an R square R² = 0.401, or 40.1%, indicating that the variable of the Game-Based Learning model supported by ROMERE teaching aids accounts for 40.1% of the variation in learning activity, with the remainder influenced by other variables. https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/109game-based learninglearning activityROMERE
spellingShingle Miftahul Jannah
Anni Malihatul Hawa
The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity
Jurnal PAJAR (Pendidikan dan Pengajaran)
game-based learning
learning activity
ROMERE
title The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity
title_full The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity
title_fullStr The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity
title_full_unstemmed The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity
title_short The Effect of Game-Based Learning Model Supported by ROMERE Teaching Aids on Elementary School Students' Learning Activity
title_sort effect of game based learning model supported by romere teaching aids on elementary school students learning activity
topic game-based learning
learning activity
ROMERE
url https://pajar.ejournal.unri.ac.id/index.php/PJR/article/view/109
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