Gamification and Eco-Literacy: A Bibliometric Analysis of Research Trends
Environmental challenges demand innovative educational approaches to foster eco-literacy. Gamification, the use of game design elements in non-game contexts, has gained attention as a strategy to enhance engagement and learning. However, its role in eco-literacy education remains underexplored. The...
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| Format: | Article |
| Language: | English |
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Serious Games Society
2025-07-01
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| Series: | International Journal of Serious Games |
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| Online Access: | https://journal.seriousgamessociety.org/index.php/IJSG/article/view/990 |
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| author | Paola Julie Aguilar-Cruz Esther Julia Olaya-Marín |
| author_facet | Paola Julie Aguilar-Cruz Esther Julia Olaya-Marín |
| author_sort | Paola Julie Aguilar-Cruz |
| collection | DOAJ |
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Environmental challenges demand innovative educational approaches to foster eco-literacy. Gamification, the use of game design elements in non-game contexts, has gained attention as a strategy to enhance engagement and learning. However, its role in eco-literacy education remains underexplored. The purpose of our bibliometric analysis was to investigate research trends, key contributions, and thematic developments in the application of gamification for promoting eco-literacy from 2018 to 2024. Using Scopus as the primary database, we implemented bibliometric methods, including co-authorship, keyword co-occurrence, and citation analysis, to map the scientific production in this interdisciplinary field. The findings revealed a growing academic interest in the topic, with an increasing number of publications and the emergence of dominant themes such as sustainability education, serious games, and digital learning tools. However, the results also highlight gaps in empirical studies assessing the effectiveness of gamification in enhancing eco-literacy outcomes. These insights contribute to a better understanding of how gamification can be implemented to strengthen eco-literacy and provide a foundation for future research in this field.
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| format | Article |
| id | doaj-art-894fb5d8ed0e4cad8ad2dfedf99b4f5b |
| institution | DOAJ |
| issn | 2384-8766 |
| language | English |
| publishDate | 2025-07-01 |
| publisher | Serious Games Society |
| record_format | Article |
| series | International Journal of Serious Games |
| spelling | doaj-art-894fb5d8ed0e4cad8ad2dfedf99b4f5b2025-08-20T02:47:25ZengSerious Games SocietyInternational Journal of Serious Games2384-87662025-07-0112310.17083/8mzab045Gamification and Eco-Literacy: A Bibliometric Analysis of Research TrendsPaola Julie Aguilar-Cruz0https://orcid.org/0000-0001-8386-9104Esther Julia Olaya-Marín1https://orcid.org/0000-0002-5819-2477Full-time English teacher at Universidad de la Amazonia and Jorge Eliécer Gaitán High School in ColombiaPrograma de Doctorado en Educación y Cultura Ambiental, Universidad de la Amazonia Environmental challenges demand innovative educational approaches to foster eco-literacy. Gamification, the use of game design elements in non-game contexts, has gained attention as a strategy to enhance engagement and learning. However, its role in eco-literacy education remains underexplored. The purpose of our bibliometric analysis was to investigate research trends, key contributions, and thematic developments in the application of gamification for promoting eco-literacy from 2018 to 2024. Using Scopus as the primary database, we implemented bibliometric methods, including co-authorship, keyword co-occurrence, and citation analysis, to map the scientific production in this interdisciplinary field. The findings revealed a growing academic interest in the topic, with an increasing number of publications and the emergence of dominant themes such as sustainability education, serious games, and digital learning tools. However, the results also highlight gaps in empirical studies assessing the effectiveness of gamification in enhancing eco-literacy outcomes. These insights contribute to a better understanding of how gamification can be implemented to strengthen eco-literacy and provide a foundation for future research in this field. https://journal.seriousgamessociety.org/index.php/IJSG/article/view/990GamificationEco-literacyEducation |
| spellingShingle | Paola Julie Aguilar-Cruz Esther Julia Olaya-Marín Gamification and Eco-Literacy: A Bibliometric Analysis of Research Trends International Journal of Serious Games Gamification Eco-literacy Education |
| title | Gamification and Eco-Literacy: A Bibliometric Analysis of Research Trends |
| title_full | Gamification and Eco-Literacy: A Bibliometric Analysis of Research Trends |
| title_fullStr | Gamification and Eco-Literacy: A Bibliometric Analysis of Research Trends |
| title_full_unstemmed | Gamification and Eco-Literacy: A Bibliometric Analysis of Research Trends |
| title_short | Gamification and Eco-Literacy: A Bibliometric Analysis of Research Trends |
| title_sort | gamification and eco literacy a bibliometric analysis of research trends |
| topic | Gamification Eco-literacy Education |
| url | https://journal.seriousgamessociety.org/index.php/IJSG/article/view/990 |
| work_keys_str_mv | AT paolajulieaguilarcruz gamificationandecoliteracyabibliometricanalysisofresearchtrends AT estherjuliaolayamarin gamificationandecoliteracyabibliometricanalysisofresearchtrends |